Server profile
DonkeyPunch
Online, with 0 of 120 players on; ranked #3,838 of every public Rust server, the top 17%. It last wiped 6d ago.
Online 157.85.93.213:28161 checked 5m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 17% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|393/400
- Rustoria.co - EU East Long346/350
- Rusty Moose |EU Main|38/250
- Rustoria.co - EU Main32/250
- Rustafied.com - EU Friday47/100
- Rustoria.co - EU East Medium151/200
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does DonkeyPunch wipe?
The record of DonkeyPunch's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 3 hours have passed since its current world was created.
Server
Does DonkeyPunch hold a steady frame rate?
The 48-hour average for server fps is 99, and 73 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 87,001. The highest memory figure was 4,522 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on DonkeyPunch?
Rust network protocol 2635 and build 168909 on Linux is what DonkeyPunch runs. Joining needs your game on the same protocol, which Steam updates for you.
Has DonkeyPunch stayed online, and is it up now?
DonkeyPunch is currently reachable and online. Going by the uptime figure it gives, its last restart was around 2 days 20 hours ago. The last 5 full days gave 119 of 120 hours up, or 99% of the time. The first record Rust Insights has of it is 23 October 2026.
Where does DonkeyPunch run from?
There is no region published for DonkeyPunch. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 157.85.93.213:28161.
Tags
What is meant by each tag on DonkeyPunch?
These tags come from DonkeyPunch and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp120 (Max players): It holds 120 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does DonkeyPunch appear?
DonkeyPunch appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of DonkeyPunch look like?
At the time of this refresh, DonkeyPunch holds 0 players on 120 slots. Over the past week it peaked at 2 and averaged 1 players. Look at the last 48 hours and the peak hour is 14:00 UTC, at 2 players on average.
How does DonkeyPunch compare with other Rust servers in the ranking?
On player hours for the last seven days, DonkeyPunch sits at #3,838, inside the top 17% of ranked servers.
Map and rules
What are the settings and rules for DonkeyPunch?
Nothing about gather rate is given in the name of DonkeyPunch. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
Which map is live on DonkeyPunch?
Size 3,800 and seed 50000 define the procedural map on DonkeyPunch, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join DonkeyPunch?
Open the console with F1 in Rust and enter client.connect 157.85.93.213:28161. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.