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Rust Insights

Server profile

ZYN US 10X

Online, with 0 of 75 players on; ranked #15,405 of every public Rust server, the top 69%. It last wiped 17d ago.

Filed under 10x moddedoxide
Launch Rust and join
0/ 75 players now 0% full
07-day averagepeak –
#15,405ranktop 69%
17d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123409:0016:0023:0007:0014:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020009:0016:0023:0007:0014:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days usual gap between real wipes
0% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
50% crowd held else halves by day 7

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctThu 8 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 6, 39 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:02 UTC17d ago 6 – running 0
Thu 8 Oct, 22:53 UTC19d ago 5 – 1.3 days 1
Wed 7 Oct, 22:57 UTC20d ago 5 – 1 days 0
Sun 20 Sep, 20:28 UTC37d ago 2 halved by day 7 17.1 days 2
Fri 18 Sep, 03:20 UTC39d ago 6 held half 2.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 177 on average244/250
  2. TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 177 on average234/300
  3. Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 64 on average20/50
  4. AceRust.com 10x No BPs [Loot++|Events|MyMini|Shop]NA · groups of 8+ · 10x · monthly · 13 on average5/100
  5. HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop|Noob FriNA · groups of 8+ · 10x · monthly · 11 on average11/150
  6. WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 8 on average8/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On ZYN US 10X, what happens on wipe day?

Recent wipes peaked at 5 players on average. 39 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 7.

How often does ZYN US 10X wipe, and on which day?

No next wipe can be predicted for ZYN US 10X, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 17 days 16 hours have passed since its current world was created.

About the server

Does ZYN US 10X hold a steady frame rate?

Average server fps over the last 48 hours was 108, with a floor of 84. At its highest the entity count reached 106,028: buildings, deployables and everything else. The highest memory figure was 4,723 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on ZYN US 10X?

Rust network protocol 2635 and build 168909 on Linux is what ZYN US 10X runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is ZYN US 10X, and is it up at the moment?

ZYN US 10X is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 hours ago. The last 7 full days gave 124 of 168 hours up, or 74% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does ZYN US 10X run from?

No region tag comes from ZYN US 10X, though the name suggests North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 157.85.91.4:27759 is where it answers.

Lists and tags

Which meanings sit behind the tags on ZYN US 10X?

When the game's server browser reads ZYN US 10X, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): It holds 75 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does ZYN US 10X turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry ZYN US 10X are 10x Rust servers, by the numbers, Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Population

How many players are on ZYN US 10X right now, and how does that number move?

ZYN US 10X shows 0 players at the moment, against 75 slots. A seven-day average of 0 players puts the last week in context.

Where does ZYN US 10X sit in the rankings?

Player hours over seven days put ZYN US 10X at #15,405, within the top 69% of the ranked field.

Settings and rules

What are the settings and rules for ZYN US 10X?

The name of ZYN US 10X says 10x gather. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on ZYN US 10X?

ZYN US 10X runs a procedural map of size 4,250 with seed 332655105, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to ZYN US 10X?

Open the console with F1 in Rust and enter client.connect 157.85.91.4:27759. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp75
Max players It holds 75 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.