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Rust Insights

Server profile

Marlin's Domain

Online, with 0 of 10 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 8d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,425ranktop 69%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040005:0014:0023:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
33% crowd held else halves by day 1.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctFri 16 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 02:02 UTC8d ago 1 – running 0
Fri 16 Oct, 21:00 UTC11d ago 1 held half 3.2 days 0
Fri 2 Oct, 22:24 UTC25d ago 5 halved by day 1 13.9 days 0
Sun 27 Sep, 22:38 UTC30d ago 1 halved by day 2 5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average218/250
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average15/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average19/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average109/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average43/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average43/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Marlin's Domain look like once wipe day arrives?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.5.

How often does Marlin's Domain wipe, and on which day?

No next wipe can be predicted for Marlin's Domain, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 8 days 1 hours ago.

Server

How well does Marlin's Domain perform?

Average server fps over the last 48 hours was 234, with a floor of 216. Buildings, deployables and the rest took the entity count as high as 19,172. It drew as much as 3,542 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Marlin's Domain on?

Rust network protocol 2634 and build 167781 on Linux is what Marlin's Domain runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Marlin's Domain, and is it online?

At the time of this check Marlin's Domain is online. The uptime it reports puts the last restart at about 8 days ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Marlin's Domain sit?

There is no region published for Marlin's Domain. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 157.85.91.153:22188.

Server tags

What is meant by each tag on Marlin's Domain?

These tags come from Marlin's Domain and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Marlin's Domain appear?

The Rust Insights lists that carry Marlin's Domain are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What does the population of Marlin's Domain look like?

Marlin's Domain shows 0 players at the moment, against 10 slots. A seven-day average of 0 players puts the last week in context.

How does Marlin's Domain compare with other Rust servers in the ranking?

Player hours over seven days put Marlin's Domain at #15,425, within the top 69% of the ranked field.

Map and rules

What settings and rules apply on Marlin's Domain?

Nothing about gather rate is given in the name of Marlin's Domain. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

What is the map on Marlin's Domain?

Size 2,000 and seed 1734214 define the procedural map on Marlin's Domain, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join Marlin's Domain?

Open the console with F1 in Rust and enter client.connect 157.85.91.153:22188. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.