Server profile
Marlin's Domain
Online, with 0 of 10 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 8d ago.
Online 157.85.91.153:22188 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 02:02 UTC8d ago | 1 | – | running | 0 |
| Fri 16 Oct, 21:00 UTC11d ago | 1 | held half | 3.2 days | 0 |
| Fri 2 Oct, 22:24 UTC25d ago | 5 | halved by day 1 | 13.9 days | 0 |
| Sun 27 Sep, 22:38 UTC30d ago | 1 | halved by day 2 | 5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|218/250
- Rustoria.co - EU Main15/250
- Rusty Moose |EU Main|19/250
- Rustoria.co - EU East Long109/200
- Rustoria.co - EU East Medium43/200
- Rustafied.com - EU Friday43/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Marlin's Domain look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.5.
How often does Marlin's Domain wipe, and on which day?
No next wipe can be predicted for Marlin's Domain, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 8 days 1 hours ago.
Server
How well does Marlin's Domain perform?
Average server fps over the last 48 hours was 234, with a floor of 216. Buildings, deployables and the rest took the entity count as high as 19,172. It drew as much as 3,542 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Marlin's Domain on?
Rust network protocol 2634 and build 167781 on Linux is what Marlin's Domain runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Marlin's Domain, and is it online?
At the time of this check Marlin's Domain is online. The uptime it reports puts the last restart at about 8 days ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Marlin's Domain sit?
There is no region published for Marlin's Domain. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 157.85.91.153:22188.
Server tags
What is meant by each tag on Marlin's Domain?
These tags come from Marlin's Domain and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Marlin's Domain appear?
The Rust Insights lists that carry Marlin's Domain are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of Marlin's Domain look like?
Marlin's Domain shows 0 players at the moment, against 10 slots. A seven-day average of 0 players puts the last week in context.
How does Marlin's Domain compare with other Rust servers in the ranking?
Player hours over seven days put Marlin's Domain at #15,425, within the top 69% of the ranked field.
Map and rules
What settings and rules apply on Marlin's Domain?
Nothing about gather rate is given in the name of Marlin's Domain. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.
What is the map on Marlin's Domain?
Size 2,000 and seed 1734214 define the procedural map on Marlin's Domain, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join Marlin's Domain?
Open the console with F1 in Rust and enter client.connect 157.85.91.153:22188. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.