Server profile · NA
CUBA to USA
Online, with 0 of 40 players on; ranked #10,077 of every public Rust server, the top 45%. It last wiped 3d ago.
Online NA 157.85.91.151:26826 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 45% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Saturday 31 October, 23:37 UTC, in 3d 0h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 0hSat 31 Oct, 23:37 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 10d 0hSat 7 Nov, 23:37 UTC
- 17d 0hSat 14 Nov, 23:37 UTC
- 24d 0hSat 21 Nov, 23:37 UTC
- 31d 0hSat 28 Nov, 23:37 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 38d 0hSat 5 Dec, 23:37 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:37 UTC3d ago | 1 | – | running | 0 |
| Mon 19 Oct, 20:46 UTC9d ago | 8 | halved by day 2 | 5.1 days | 1 |
| Mon 19 Oct, 00:09 UTC9d ago | 8 | – | 0.9 days | 1 |
| Sun 18 Oct, 16:22 UTC10d ago | 8 | – | 0.3 days | 1 |
| Tue 13 Oct, 23:50 UTC14d ago | 1 | – | 4.7 days | 0 |
| Sun 11 Oct, 16:39 UTC17d ago | 1 | held half | 2.3 days | 1 |
| Sun 11 Oct, 02:38 UTC17d ago | 1 | – | 0.6 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at CUBA to USA?
The average busiest point of its recent wipes was 6 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 2.
On what schedule does CUBA to USA wipe?
The prediction for CUBA to USA follows its tag, because too few of its wipes are on record to confirm the schedule. Saturday 31 October at 23:37 UTC is when the next wipe is due. The world you are playing on now was made 3 days 23 hours ago. The tags list wipes as weekly.
Server
How well does CUBA to USA perform?
The 48-hour average for server fps is 182, and 1 was the lowest seen. The world held a peak of 45,338 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,656 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is CUBA to USA on?
Rust network protocol 2635 and build 168909 on Linux is what CUBA to USA runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is CUBA to USA, and is it up at the moment?
At the time of this check CUBA to USA is online. Going by the uptime figure it gives, its last restart was around 3 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 11 October 2026.
What location is listed for CUBA to USA?
The NA tag is how CUBA to USA places itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 157.85.91.151:26826.
Tags
Which meanings sit behind the tags on CUBA to USA?
These tags come from CUBA to USA and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^w (Weekly): Once a week it wipes; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does CUBA to USA turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry CUBA to USA are Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
How many players are on CUBA to USA right now?
CUBA to USA shows 0 players at the moment, against 40 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 13:00 UTC, at 0 players on average.
How does CUBA to USA compare with other Rust servers in the ranking?
In North America, CUBA to USA is #1,281; across all ranked servers it is #10,077 on seven-day player hours, in the top 45%.
Rules and settings
How is CUBA to USA configured, and what rules apply?
Nothing about gather rate is given in the name of CUBA to USA. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
What is the map on CUBA to USA?
The game generates the map on CUBA to USA: procedural, size 3,800, seed 50000. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
What is the way to join CUBA to USA?
Open the console with F1 in Rust and enter client.connect 157.85.91.151:26826. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://discord.com/invite/T4ugruktt.
