Server profile · NA
RaineyStreet
Online, with 0 of 40 players on; ranked #9,105 of every public Rust server, the top 41%. It last wiped 6d ago.
Online NA 157.85.90.214:26415 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 29 October, 20:48 UTC, in 7h. Its weekly schedule tag · low confidence
Coming wipes
- 7hThu 29 Oct, 20:48 UTC
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 14d 7hThu 12 Nov, 20:48 UTC
- 21d 7hThu 19 Nov, 20:48 UTC
- 28d 7hThu 26 Nov, 20:48 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 42d 7hThu 10 Dec, 20:48 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:48 UTC6d ago | 1 | – | running | 0 |
| Tue 13 Oct, 23:00 UTC15d ago | 2 | halved by day 2 | 8.9 days | 2 |
| Thu 1 Oct, 13:20 UTC28d ago | 1 | halved by day 2 | 12.4 days | 0 |
| Wed 30 Sep, 12:21 UTC29d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 12:13 UTC31d ago | 2 | held half | 2 days | 0 |
| Thu 17 Sep, 14:12 UTC41d ago | 1 | halved by day 2 | 10.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On RaineyStreet, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 25% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.
When does RaineyStreet wipe, and how often?
Its tag sets the prediction: too few wipes on RaineyStreet are on record to confirm the schedule. You can expect the next wipe on Thursday 29 October at 20:48 UTC. The world you are playing on now was made 6 days 16 hours ago. A weekly wipe schedule is published in its tags.
Server details
How well does RaineyStreet perform?
Server fps averaged 232 over 48 hours; the lowest reading was 206. At its highest the entity count reached 31,459: buildings, deployables and everything else. The highest memory figure was 3,199 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does RaineyStreet currently run?
Running on Linux, RaineyStreet is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RaineyStreet, and is it online?
Right now RaineyStreet is up and running. The uptime it reports puts the last restart at about 22 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does RaineyStreet run from?
The NA tag is how RaineyStreet places itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 157.85.90.214:26415.
Server tags
How should you read the tags listed for RaineyStreet?
The tags gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): The server browser files this server under North America are what RaineyStreet publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RaineyStreet turn up among the Rust Insights lists and filters?
These Rust Insights lists include RaineyStreet: Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
How many players are on RaineyStreet right now, and how does that number move?
RaineyStreet shows 0 players at the moment, against 40 slots. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does RaineyStreet place?
RaineyStreet holds #9,105 for player hours over the last seven days, #1,230 in North America and in the top 41% of all ranked servers.
Map and rules
How is RaineyStreet configured, and what rules apply?
The name of RaineyStreet does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on RaineyStreet?
The game generates the map on RaineyStreet: procedural, size 2,500, seed 1102026. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to RaineyStreet?
To connect, start Rust and enter client.connect 157.85.90.214:26415 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.