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Rust Insights

Server profile

WildHunt

Online, with 0 of 40 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 7d ago.

Filed under quad moddedoxidesoftcore
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#15,349ranktop 69%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040002:0011:0020:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Note: Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:56 UTC7d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average1/100
  2. Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average0/233
  3. [EA] Softcore 1quad · monthly · 67 on average16/350
  4. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average66/300
  5. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average23/150
  6. Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average6/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does WildHunt look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.

How often does WildHunt wipe, and on which day?

Its rhythm cannot be read yet: WildHunt has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 7 days 3 hours have passed since its current world was created.

About the server

What does performance look like on WildHunt?

Server fps averaged 230 over 48 hours; the lowest reading was 199. Buildings, deployables and the rest took the entity count as high as 30,071. Memory use peaked at 3,891 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on WildHunt?

The Rust build is network protocol 2635 and build 168909, running on Linux, for WildHunt. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for WildHunt, and is it online?

Right now WildHunt is up and running. About 4 days 2 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 21 October 2026.

In which location does WildHunt sit?

There is no region published for WildHunt. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 157.85.87.37:28138 is where it answers.

Lists and tags

Which meanings sit behind the tags on WildHunt?

These tags come from WildHunt and are read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp40 (Max players): The slot count is 40; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does WildHunt turn up among the Rust Insights lists and filters?

WildHunt appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Population history

How many players are on WildHunt right now, and how does that number move?

WildHunt shows 0 players at the moment, against 40 slots. A seven-day average of 0 players puts the last week in context.

How does WildHunt compare with other Rust servers in the ranking?

Player hours over seven days put WildHunt at #15,349, within the top 69% of the ranked field. In the quad category it ranks #624.

Map and rules

How is WildHunt configured, and what rules apply?

No gather rate appears in the name of WildHunt. quad is the group name, and it caps groups at 4 players. You get softcore as the game mode, The easier mode from Facepunch, keeping part of your loot. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on WildHunt?

Size 2,500 and seed 50000 define the procedural map on WildHunt, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How can you get onto WildHunt?

To connect, start Rust and enter client.connect 157.85.87.37:28138 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp40
Max players The slot count is 40.
ts4
Group limit A team holds 4 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.