Server profile
Red sun in the sky
Online, with 0 of 5 players on; ranked #13,134 of every public Rust server, the top 59%. It last wiped 26d ago.
Online 157.85.87.241:26318 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTC FW26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 10:09 UTC38d ago | 2 | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 21:13 UTC39d ago | 2 | – | 0.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|257/300
- Rustoria.co - EU Main15/250
- Rusty Moose |EU Main|30/250
- Rustoria.co - EU East Long121/200
- Rustoria.co - EU East Medium44/200
- Rustafied.com - EU Friday48/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Red sun in the sky look like once wipe day arrives?
The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.
How often does Red sun in the sky wipe, and on which day?
There is no next wipe to predict: Red sun in the sky wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 7 hours ago.
Server
How well does Red sun in the sky perform?
Server fps averaged 114 over 48 hours; the lowest reading was 34. At its highest the entity count reached 64,992: buildings, deployables and everything else. It drew as much as 4,235 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Red sun in the sky?
Running on Linux, Red sun in the sky is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has Red sun in the sky stayed online, and is it up now?
Right now Red sun in the sky is up and running. Going by the uptime figure it gives, its last restart was around 34 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Red sun in the sky sit?
There is no region published for Red sun in the sky. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 157.85.87.241:26318.
Lists and tags
Which meanings sit behind the tags on Red sun in the sky?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set are what Red sun in the sky publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Red sun in the sky turn up among the Rust Insights lists and filters?
Red sun in the sky appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of Red sun in the sky look like?
Of its 5 slots, Red sun in the sky currently has 0 filled. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 15:00 UTC, with an average of 0 players.
Where does Red sun in the sky sit in the rankings?
On player hours for the last seven days, Red sun in the sky sits at #13,134, inside the top 59% of ranked servers.
Rules and settings
What settings and rules apply on Red sun in the sky?
No gather rate appears in the name of Red sun in the sky. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.
What is the map on Red sun in the sky?
The game generates the map on Red sun in the sky: procedural, size 3,500, seed 471471404. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to Red sun in the sky?
Open the console with F1 in Rust and enter client.connect 157.85.87.241:26318. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.