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Rust Insights

Server profile

1 HP > AIM

Online, with 0 of 125 players on; ranked #8,562 of every public Rust server, the top 38%. It last wiped 14h ago.

Filed under moddedoxide
Launch Rust and join
0/ 125 players now 0% full
07-day averagepeak 2
#8,562ranktop 38%
14h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5223:0008:0019:0003:0012:0021:00Wiped Wed 28 Oct, 12:59 UTCWIPEWiped Thu 29 Oct, 07:51 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040023:0008:0019:0003:0012:0021:00Wiped Wed 28 Oct, 12:59 UTCWIPEWiped Thu 29 Oct, 07:51 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Note: Top 38% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days usual gap between real wipes
100% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 07:51 UTC14h ago – – running 0
Wed 28 Oct, 12:59 UTC1d ago – – – 0
Tue 27 Oct, 16:10 UTC2d ago 2 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average1/10
  2. MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average2/100
  3. ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 5 on average4/100
  4. [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average14/100
  5. [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average3/100
  6. PVP Arena | Aimtraingroups of 8+ · 1 on average0/40

The short version

Quick answers

From the figures on this page.

Wipe days

What does 1 HP > AIM look like once wipe day arrives?

Recent wipes peaked at 2 players on average. 42 hours into the latest wipe, the crowd on the server reached its peak.

When does 1 HP > AIM wipe, and how often?

No next wipe can be predicted for 1 HP > AIM, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 14 hours have passed since its current world was created.

Server

Does 1 HP > AIM hold a steady frame rate?

Average server fps over the last 48 hours was 238, with a floor of 206. At its highest the entity count reached 5,975: buildings, deployables and everything else. It drew as much as 2,879 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is 1 HP > AIM on?

Rust network protocol 2635 and build 168909 on Linux is what 1 HP > AIM runs. The same protocol is required to join, and Steam takes care of updating it.

Has 1 HP > AIM stayed online, and is it up now?

At the time of this check 1 HP > AIM is online. About 13 hours ago is when it last restarted, judged from the uptime it reports. The last 3 full days gave 69 of 72 hours up, or 96% of the time. On 25 October 2026 is when Rust Insights first saw it.

Where does 1 HP > AIM run from?

A region is not published by 1 HP > AIM. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 157.85.87.188:29815.

Server tags

Which meanings sit behind the tags on 1 HP > AIM?

When the game's server browser reads 1 HP > AIM, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): The slot count is 125; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does 1 HP > AIM appear?

The Rust Insights lists that carry 1 HP > AIM are Modded Rust servers, explained and Aim training servers, live. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What does the population of 1 HP > AIM look like?

At the time of this refresh, 1 HP > AIM holds 0 players on 125 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 13:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does 1 HP > AIM place?

Player hours over seven days put 1 HP > AIM at #8,562, within the top 38% of the ranked field.

Map and rules

What settings and rules apply on 1 HP > AIM?

The name of 1 HP > AIM does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on 1 HP > AIM?

The game generates the map on 1 HP > AIM: procedural, size 2,500, seed 50000. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

How to join

What is the way to join 1 HP > AIM?

To connect, start Rust and enter client.connect 157.85.87.188:29815 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp125
Max players The slot count is 125.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.