Server profile · NA
testing
Online, with 0 of 20 players on; ranked #15,412 of every public Rust server, the top 69%. It last wiped 3d ago.
Online NA 157.85.86.76:21595 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 82% in NA, and #378 of the duo servers (top 90%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Saturday 31 October, 16:01 UTC, in 3d 8h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 8hSat 31 Oct, 16:01 UTC
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 10d 8hSat 7 Nov, 16:01 UTC
- 17d 8hSat 14 Nov, 16:01 UTC
- 24d 8hSat 21 Nov, 16:01 UTC
- 31d 8hSat 28 Nov, 16:01 UTC
- 36d 11hThu 3 Dec, 19:00 UTCFW
- 38d 8hSat 5 Dec, 16:01 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:01 UTC3d ago | 0 | – | running | 0 |
| Sat 17 Oct, 15:10 UTC10d ago | 1 | halved by day 1 | 7 days | 1 |
| Fri 16 Oct, 10:42 UTC11d ago | 1 | – | 1.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustForNoobs.com | Solo/Duo | Weekly | US8/100
- RustForNoobs.com | Mondays | Solo/Duo | US128/175
- US RustLife.net | Solo/Duo | Fridays | Noob Friendly0/100
- WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED0/100
- US RustLife.net | Solo/Duo | Mondays | Noob Friendly1/100
- WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED27/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at testing?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
How often does testing wipe, and on which day?
Its tag sets the prediction: too few wipes on testing are on record to confirm the schedule. Saturday 31 October at 16:01 UTC is when the next wipe is due. This world dates from 3 days 15 hours ago. A weekly wipe schedule is published in its tags.
Server details
What does performance look like on testing?
Average server fps over the last 48 hours was 239, with a floor of 231. The world held a peak of 7,087 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,814 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does testing currently run?
Running on Linux, testing is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
How reliable is testing, and is it up at the moment?
testing is currently reachable and online. About 43 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 16 October 2026.
Where does testing run from?
The NA tag is how testing places itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 157.85.86.76:21595.
Server tags
How should you read the tags listed for testing?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): The slot count is 20; ts2 (Group limit): A team holds 2 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^w (Weekly): The cycle repeats each week; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser files this server under North America are what testing publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature testing?
These Rust Insights lists include testing: Duo servers: group limit 2, Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Population history
How many players are on testing right now, and how does that number move?
testing shows 0 players at the moment, against 20 slots. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does testing place?
On the seven-day player-hours measure, testing is #15,412, in the top 69% of all ranked servers and #1,542 in North America. The duo ranking places it at #378.
Settings and rules
What settings and rules apply on testing?
Nothing about gather rate is given in the name of testing. A group may hold up to 2 players, listed as duo. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on testing?
The game generates the map on testing: procedural, size 1,000, seed 50000. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
Join
How can you get onto testing?
Type client.connect 157.85.86.76:21595 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://discord.com/invite/BGKzykfwEC.
