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Rust Insights

Server profile

After the war... What happened?

Offline, with 0 of 40 players on; ranked #16,008 of every public Rust server, the top 72%. It last wiped 55d ago.

Filed under quad moddedoxidesoftcore
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#16,008ranktop 72%
55d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Note: Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average1/100
  2. Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average3/233
  3. [EA] Softcore 1quad · monthly · 67 on average105/350
  4. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average27/300
  5. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average54/150
  6. Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe days

On what schedule does After the war... What happened? wipe?

The record of After the war... What happened?'s wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 55 days 9 hours ago.

About the server

On what version does After the war... What happened? currently run?

Rust network protocol 2633 and build 165217 on Linux is what After the war... What happened? runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for After the war... What happened?, and is it online?

The last sighting of After the war... What happened? was 22 days 15 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for After the war... What happened??

No region is published by After the war... What happened?. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 157.85.86.51:26079.

Server tags

Which meanings sit behind the tags on After the war... What happened??

When the game's server browser reads After the war... What happened?, it finds these tags: gmsoftcore (Game mode): An easier ruleset: softcore; mp40 (Max players): It holds 40 slots; ts4 (Group limit): No team may exceed 4 players; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature After the war... What happened??

These Rust Insights lists include After the war... What happened?: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player counts

What does the population of After the war... What happened? look like?

After the war... What happened? is offline at the moment; the last sighting was 22 days 15 hours ago.

In the ranking of Rust servers, where does After the war... What happened? place?

Player hours over seven days put After the war... What happened? at #16,008, within the top 72% of the ranked field. The quad ranking places it at #635.

Settings and rules

How is After the war... What happened? configured, and what rules apply?

No gather rate appears in the name of After the war... What happened?. Groups are capped at 4 players under the name quad. softcore is the game mode, Part of your loot stays with you in this easier Facepunch mode. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on After the war... What happened??

Size 3,000 and seed 50000 define the procedural map on After the war... What happened?, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How do you connect to After the war... What happened??

To connect, start Rust and enter client.connect 157.85.86.51:26079 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp40
Max players It holds 40 slots.
ts4
Group limit No team may exceed 4 players.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.