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Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 5 players on; ranked #15,351 of every public Rust server, the top 69%. It last wiped 15d ago.

Filed under
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak –
#15,351ranktop 69%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020006:0015:0000:0008:0017:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

9.9 days usual gap between real wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 6

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 13 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:57 UTC15d ago 2 – running 1
Sat 3 Oct, 15:27 UTC25d ago 4 halved by day 6 9.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average145/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average131/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average19/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average16/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average46/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does A Shockbyte Rust Server look like once wipe day arrives?

Recent wipes peaked at 3 players on average. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 6.

When does A Shockbyte Rust Server wipe, and how often?

The record of A Shockbyte Rust Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 15 days 15 hours ago.

About the server

What does performance look like on A Shockbyte Rust Server?

Server fps averaged 108 over 48 hours; the lowest reading was 55. The world held a peak of 64,811 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,898 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does A Shockbyte Rust Server currently run?

Running on Linux, A Shockbyte Rust Server is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has A Shockbyte Rust Server stayed online, and is it up now?

At the time of this check A Shockbyte Rust Server is online. About 2 days 6 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 3 October 2026.

Where does A Shockbyte Rust Server run from?

A region is not published by A Shockbyte Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 157.85.85.230:25333.

Server tags

How should you read the tags listed for A Shockbyte Rust Server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set are what A Shockbyte Rust Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry A Shockbyte Rust Server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on A Shockbyte Rust Server right now, and how does that number move?

Of its 5 slots, A Shockbyte Rust Server currently has 0 filled. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does A Shockbyte Rust Server place?

On player hours for the last seven days, A Shockbyte Rust Server sits at #15,351, inside the top 69% of ranked servers.

Settings and rules

How is A Shockbyte Rust Server configured, and what rules apply?

Nothing about gather rate is given in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map is live on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,500 with seed 471471404, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to A Shockbyte Rust Server?

To connect, start Rust and enter client.connect 157.85.85.230:25333 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players 5 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.