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Live edition41,075 playing on 11,634 servers

Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 75 players on; ranked #12,574 of every public Rust server, the top 56%. It last wiped 16d ago.

Filed under
Launch Rust and join
0/ 75 players now 0% full
07-day averagepeak 2
#12,574ranktop 56%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123405:0014:0000:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020005:0014:0000:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct20 Oct25 Oct30 Oct

Note: Top 56% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 13 OctTue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 19:45 UTC16d ago 2 – running 0
Tue 6 Oct, 08:42 UTC23d ago 2 halved by day 2 7.5 days 2
Mon 5 Oct, 19:12 UTC24d ago 2 – 0.6 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 477 on average46/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average82/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average208/250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average5/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average267/300
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 258 on average281/300

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at A Shockbyte Rust Server?

At their busiest, its recent wipes drew 2 players on average. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.

When does A Shockbyte Rust Server wipe, and how often?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 16 days 8 hours ago.

Server

What does performance look like on A Shockbyte Rust Server?

Server fps averaged 80 over 48 hours; the lowest reading was 31. Buildings, deployables and the rest took the entity count as high as 138,263. The highest memory figure was 5,084 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on A Shockbyte Rust Server?

The Rust build is network protocol 2635 and build 168909, running on Linux, for A Shockbyte Rust Server. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is A Shockbyte Rust Server, and is it up at the moment?

A Shockbyte Rust Server is currently reachable and online. The uptime it reports puts the last restart at about 11 hours ago. The last 7 full days gave 164 of 168 hours up, or 98% of the time. The first record Rust Insights has of it is 5 October 2026.

In which location does A Shockbyte Rust Server sit?

There is no region published for A Shockbyte Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 157.85.85.159:29183.

Tags

How should you read the tags listed for A Shockbyte Rust Server?

These tags come from A Shockbyte Rust Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include A Shockbyte Rust Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How many players are on A Shockbyte Rust Server right now?

Of its 75 slots, A Shockbyte Rust Server currently has 0 filled. A weekly average of 0 players goes with a peak of 2.

Where does A Shockbyte Rust Server sit in the rankings?

On player hours for the last seven days, A Shockbyte Rust Server sits at #12,574, inside the top 56% of ranked servers.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

What is the map on A Shockbyte Rust Server?

The game generates the map on A Shockbyte Rust Server: procedural, size 4,900, seed 269879688. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join A Shockbyte Rust Server?

To connect, start Rust and enter client.connect 157.85.85.159:29183 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players 75 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.