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Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 5 players on; ranked #6,240 of every public Rust server, the top 28%. It last wiped 27d ago.

Filed under
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak 2
#6,240ranktop 28%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5206:0015:0000:0008:0017:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020006:0015:0000:0008:0017:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.6 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:03 UTC27d ago 0 – running 0
Sat 26 Sep, 11:35 UTC32d ago 2 halved by day 2 5.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average144/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average133/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average20/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average48/200

The short version

Quick answers

From the figures on this page.

Wipe days

On A Shockbyte Rust Server, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 2.

When does A Shockbyte Rust Server wipe, and how often?

Too few wipes are on record for A Shockbyte Rust Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 2 hours ago.

Server details

Does A Shockbyte Rust Server hold a steady frame rate?

The 48-hour average for server fps is 103, and 59 was the lowest seen. The world held a peak of 95,291 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,739 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does A Shockbyte Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for A Shockbyte Rust Server, and is it online?

At the time of this check A Shockbyte Rust Server is online. Going by the uptime figure it gives, its last restart was around 27 hours ago. The last 7 full days gave 162 of 168 hours up, or 96% of the time. The first record Rust Insights has of it is 26 September 2026.

Where does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. 157.85.85.135:23290 is where it answers.

Tags

Which meanings sit behind the tags on A Shockbyte Rust Server?

When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature A Shockbyte Rust Server?

The Rust Insights lists that carry A Shockbyte Rust Server are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on A Shockbyte Rust Server right now?

Of its 5 slots, A Shockbyte Rust Server currently has 0 filled. A weekly average of 0 players goes with a peak of 2. Look at the last 48 hours and the peak hour is 13:00 UTC, at 2 players on average.

In the ranking of Rust servers, where does A Shockbyte Rust Server place?

Player hours over seven days put A Shockbyte Rust Server at #6,240, within the top 28% of the ranked field.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

Nothing about gather rate is given in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.

Which map is live on A Shockbyte Rust Server?

The game generates the map on A Shockbyte Rust Server: procedural, size 4,000, seed 50000. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join A Shockbyte Rust Server?

To connect, start Rust and enter client.connect 157.85.85.135:23290 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.