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Rust Insights

Server profile

Da Hood

Offline, with 0 of 20 players on; ranked #7,065 of every public Rust server, the top 32%. It last wiped 26d ago.

Filed under quad moddedoxidesoftcore
Launch Rust and join
0/ 20 players now 0% full
07-day averagepeak 3
#7,065ranktop 32%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123409:0013:0017:0020:0000:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510009:0013:0017:0020:0000:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Note: Top 32% of all ranked servers, and #397 of the quad servers (top 48%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.1 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:10 UTC26d ago 4 – running 0
Sun 27 Sep, 16:55 UTC31d ago 1 halved by day 3 5.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average0/100
  2. Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average2/233
  3. [EA] Softcore 1quad · monthly · 67 on average72/350
  4. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average15/300
  5. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average45/150
  6. Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe days

On Da Hood, what happens on wipe day?

Recent wipes peaked at 2 players on average. 25 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.

How often does Da Hood wipe, and on which day?

Its rhythm cannot be read yet: Da Hood has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 26 days 13 hours have passed since its current world was created.

Server

Does Da Hood hold a steady frame rate?

The 48-hour average for server fps is 77, and 29 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 119,955. The highest memory figure was 5,359 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Da Hood?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Da Hood. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Da Hood, and is it online?

The last sighting of Da Hood was 27 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 37 hours ago. The last 7 full days gave 149 of 168 hours up, or 89% of the time. On 27 September 2026 is when Rust Insights first saw it.

In which location does Da Hood sit?

There is no region published for Da Hood. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 157.85.85.130:26023.

Server tags

What is meant by each tag on Da Hood?

When the game's server browser reads Da Hood, it finds these tags: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp20 (Max players): The slot count is 20; ts4 (Group limit): No team may exceed 4 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Da Hood turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Da Hood are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

How many players are on Da Hood right now?

Da Hood was last seen 27 hours ago and is offline right now. Over the past week it peaked at 3 and averaged 0 players.

How does Da Hood compare with other Rust servers in the ranking?

On player hours for the last seven days, Da Hood sits at #7,065, inside the top 32% of ranked servers. Within its quad group, the position is #397.

Rules and settings

What are the settings and rules for Da Hood?

The name of Da Hood does not state a gather rate. A group may hold up to 4 players, listed as quad. You get softcore as the game mode, The easier mode from Facepunch, keeping part of your loot. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on Da Hood?

Size 4,500 and seed 1768763 define the procedural map on Da Hood, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto Da Hood?

Type client.connect 157.85.85.130:26023 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp20
Max players The slot count is 20.
ts4
Group limit No team may exceed 4 players.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.