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Server profile · OC

Eddie Catflap's Soltorch Islands 4250 v012

Online, with 0 of 80 players on; ranked #5,000 of every public Rust server, the top 23%. It last wiped 5d ago.

Filed under biweekly wipes moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 80 players now 0% full
07-day averagepeak 2
#5,000ranktop 23% · #116 in OC
5d agolast wipebiweekly schedule
8d 18hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5201:0010:0019:0004:0013:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510001:0010:0019:0004:0013:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 23% of all ranked servers, top 56% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

4 days usual gap between real wipes
20% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 8d 18hThu 5 Nov, 19:00 UTCFW
  2. 22d 22hThu 19 Nov, 22:06 UTC
  3. 36d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctWed 21 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:06 UTC5d ago 2 – running 0
Wed 21 Oct, 04:55 UTC6d ago 2 – 1.7 days 0
Tue 20 Oct, 07:48 UTC7d ago 2 – 0.9 days 0
Fri 16 Oct, 07:51 UTC11d ago 2 – 4 days 0
Wed 7 Oct, 04:12 UTC20d ago 1 held half 9.2 days 1
Sun 27 Sep, 04:32 UTC30d ago 1 held half 10 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 32 on average7/200
  2. Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 30 on average6/100
  3. [NZ/AU] Whangaparusta - Wiped 16/10OC · groups of 8+ · biweekly · 3 on average2/126
  4. Rusty Coights All Rusty AdventuresOC · groups of 8+ · biweekly · 3 on average0/100
  5. [AU] Perth Rust Spot | PVP | Vanilla + QoL | FortnightlyOC · groups of 8+ · biweekly · 2 on average1/50
  6. Alone & AfraidOC · no group limit · biweekly · 2 on average1/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Eddie Catflap's Soltorch Islands 4250 v012 look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 12 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does Eddie Catflap's Soltorch Islands 4250 v012 wipe, and how often?

The prediction for Eddie Catflap's Soltorch Islands 4250 v012 follows its tag, because too few of its wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 5 days 1 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.

Server details

How well does Eddie Catflap's Soltorch Islands 4250 v012 perform?

Average server fps over the last 48 hours was 75, with a floor of 37. At its highest the entity count reached 104,471: buildings, deployables and everything else. The highest memory figure was 4,902 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Eddie Catflap's Soltorch Islands 4250 v012?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Eddie Catflap's Soltorch Islands 4250 v012. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Eddie Catflap's Soltorch Islands 4250 v012, and is it online?

Right now Eddie Catflap's Soltorch Islands 4250 v012 is up and running. About 41 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 129 of 168 hours up, or 77% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Eddie Catflap's Soltorch Islands 4250 v012?

The OC tag is how Eddie Catflap's Soltorch Islands 4250 v012 places itself in Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 157.211.1.239:28145.

Tags

What is meant by each tag on Eddie Catflap's Soltorch Islands 4250 v012?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp80 (Max players): It holds 80 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; OC (Oceania): Its browser listing sits under Oceania are what Eddie Catflap's Soltorch Islands 4250 v012 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Eddie Catflap's Soltorch Islands 4250 v012 turn up among the Rust Insights lists and filters?

Eddie Catflap's Soltorch Islands 4250 v012 appears among the following Rust Insights lists: Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Player counts

How many players are on Eddie Catflap's Soltorch Islands 4250 v012 right now?

Eddie Catflap's Soltorch Islands 4250 v012 shows 0 players at the moment, against 80 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 10:00 UTC, with an average of 2 players.

How does Eddie Catflap's Soltorch Islands 4250 v012 compare with other Rust servers in the ranking?

On the seven-day player-hours measure, Eddie Catflap's Soltorch Islands 4250 v012 is #5,000, in the top 23% of all ranked servers and #116 in Oceania.

Map and rules

How is Eddie Catflap's Soltorch Islands 4250 v012 configured, and what rules apply?

The name of Eddie Catflap's Soltorch Islands 4250 v012 does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Eddie Catflap's Soltorch Islands 4250 v012?

Eddie Catflap's Soltorch Islands 4250 v012 runs a procedural map of size 4,250 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

What is the way to join Eddie Catflap's Soltorch Islands 4250 v012?

To connect, start Rust and enter client.connect 157.211.1.239:28145 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/twAFAAyspD is its website.

The small print

Server tags

What each one means.

Published as mp80,ptrak,$r?,v2635,^b,OC,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp80
Max players It holds 80 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

OC
Oceania Its browser listing sits under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.