Server profile
Rust Local Dev
Offline, with 1 of 350 players on; ranked #7,321 of every public Rust server, the top 33%. It last wiped 9d ago.
Offline 153.92.111.151:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 18:26 UTC8d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Rust Local Dev, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 1 hours after it started.
When does Rust Local Dev wipe, and how often?
The record of Rust Local Dev's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 9 days 1 hours ago.
About the server
Which Rust version is Rust Local Dev on?
Rust network protocol 2635 and build 168909 on Windows is what Rust Local Dev runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Rust Local Dev, and is it online?
Offline at the moment, Rust Local Dev was last seen 5 days 21 hours ago. The last 7 full days gave 20 of 168 hours up, or 12% of the time. Rust Insights first logged this server on 20 October 2026.
Where does Rust Local Dev run from?
There is no region published for Rust Local Dev. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 153.92.111.151:28015.
Server tags
What is meant by each tag on Rust Local Dev?
These tags come from Rust Local Dev and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): It holds 350 slots; ts6 (Group limit): No team may exceed 6 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Rust Local Dev turn up among the Rust Insights lists and filters?
Rust Local Dev appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of Rust Local Dev look like?
The last time Rust Local Dev was seen online was 5 days 21 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1.
In the ranking of Rust servers, where does Rust Local Dev place?
Player hours over seven days put Rust Local Dev at #7,321, within the top 33% of the ranked field.
Map and rules
What are the settings and rules for Rust Local Dev?
The name of Rust Local Dev does not state a gather rate. Up to 6 players can join one group. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Rust Local Dev?
A procedural map, generated by the game, is what Rust Local Dev runs.
Connecting
What is the way to join Rust Local Dev?
To connect, start Rust and enter client.connect 153.92.111.151:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.