Server profile
Test
Offline, with 1 of 1 players on; ranked #15,068 of every public Rust server, the top 65%. It last wiped 31d ago.
Offline 153.66.149.134:28015 checked 31d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|309/300
- Rustoria.co - EU Main21/250
- Rusty Moose |EU Main|18/250
- Rustoria.co - EU East Long199/200
- Rustoria.co - EU East Medium102/200
- Rustafied.com - EU Friday28/100
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Test wipe?
Too few wipes are on record for Test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 31 days 23 hours ago.
About the server
What Rust version is live on Test?
Rust network protocol 2633 and build 165217 on Windows is what Test runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test, and is it online?
The last sighting of Test was 31 days 22 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 26 September 2026.
What location is listed for Test?
No region is published by Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 153.66.149.134:28015 is where it answers.
Server tags
How should you read the tags listed for Test?
These tags come from Test and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Test appear?
The Rust Insights lists that carry Test are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on Test right now, and how does that number move?
Test is offline at the moment; the last sighting was 31 days 22 hours ago.
Where does Test sit in the rankings?
On player hours for the last seven days, Test sits at #15,068, inside the top 65% of ranked servers.
Rules and settings
What are the settings and rules for Test?
No gather rate appears in the name of Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map is live on Test?
A procedural map, generated by the game, is what Test runs.
Connecting
What is the way to join Test?
Type client.connect 153.66.149.134:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.