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Rust Insights

Server profile

Test

Offline, with 0 of ? players on; ranked #9,597 of every public Rust server, the top 43%. It last wiped 32d ago.

Filed under
Launch Rust and join
0/ ? players now
17-day averagepeak 1
#9,597ranktop 43%
32d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75111:0012:0013:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctTue 13 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:41 UTC15d ago – – running 1
Tue 13 Oct, 08:29 UTC16d ago 0 – 1.1 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 1 halved by day 5 11.6 days 1
Wed 30 Sep, 14:34 UTC29d ago 1 – 1.1 days 1
Sun 27 Sep, 07:41 UTC32d ago 1 held half 3.3 days 1
Thu 24 Sep, 12:12 UTC35d ago 1 – 2.8 days 1
Wed 23 Sep, 03:50 UTC36d ago 1 – 1.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average427/500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average455/475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average975/1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average60/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average990/1000
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average30/250

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Test?

The average busiest point of its recent wipes was 1 players. Half the peak held until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 5.

How often does Test wipe, and on which day?

Test wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 32 days 8 hours ago.

Server

What Rust version is live on Test?

The Rust build is network protocol 2635 and build 169498, running on Windows, for Test. The same protocol is required to join, and Steam takes care of updating it.

Has Test stayed online, and is it up now?

Offline at the moment, Test was last seen 26 hours ago. It spent 6 of the last 7 full days' 168 hours up, 4% of the time. Rust Insights first logged this server on 18 September 2026.

Where does Test run from?

No region is published by Test. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 153.170.109.3:28020.

Server tags

Which meanings sit behind the tags on Test?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169498 (Build): The game build is 169498; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty are what Test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Test?

The Rust Insights lists that carry Test are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on Test right now, and how does that number move?

Test is offline at the moment; the last sighting was 26 hours ago. Over the past week it peaked at 1 and averaged 1 players. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Test place?

On player hours for the last seven days, Test sits at #9,597, inside the top 43% of ranked servers.

Rules and settings

How is Test configured, and what rules apply?

Nothing about gather rate is given in the name of Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Join

How can you get onto Test?

Type client.connect 153.170.109.3:28020 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs169498,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It holds 0 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs169498
Build The game build is 169498.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.