Server profile
HARD | RUST
Offline, with 0 of 100 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 19d ago.
Offline 152.89.199.21:35700 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 11:05 UTC19d ago | 2 | – | running | 1 |
| Fri 2 Oct, 03:21 UTC27d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Wed 30 Sep, 02:28 UTC29d ago | 3 | halved by day 1 | 2 days | 1 |
| Sun 27 Sep, 22:37 UTC31d ago | 1 | halved by day 1 | 2.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does HARD | RUST look like once wipe day arrives?
Recent wipes peaked at 2 players on average. 7 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.
On what schedule does HARD | RUST wipe?
Each month HARD | RUST wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 19 days 21 hours have passed since its current world was created. The tags put wipes at monthly.
Server
On what version does HARD | RUST currently run?
Running on Windows, HARD | RUST is on Rust network protocol 2634 and build 167398. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is HARD | RUST, and is it up at the moment?
The last sighting of HARD | RUST was 4 days 13 hours ago, and it is offline at present. It spent 70 of the last 7 full days' 168 hours up, 42% of the time. On 24 September 2026 is when Rust Insights first saw it.
What location is listed for HARD | RUST?
There is no region published for HARD | RUST. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 152.89.199.21:35700.
Tags
What is meant by each tag on HARD | RUST?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts30 (Group limit): No team may exceed 30 players; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what HARD | RUST publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does HARD | RUST appear?
These Rust Insights lists include HARD | RUST: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on HARD | RUST right now, and how does that number move?
HARD | RUST is offline at the moment; the last sighting was 4 days 13 hours ago. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does HARD | RUST place?
Player hours over seven days put HARD | RUST at #15,338, within the top 69% of the ranked field.
Settings and rules
What settings and rules apply on HARD | RUST?
The name of HARD | RUST does not state a gather rate. The group cap stands at 30 players. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
Which map is live on HARD | RUST?
HARD | RUST runs a procedural map of size 4,000 with seed 13472, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to HARD | RUST?
To connect, start Rust and enter client.connect 152.89.199.21:35700 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://nsk15.gamestores.app/.