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Rust Insights

Server profile

HARD | RUST

Offline, with 0 of 100 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 19d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak –
#15,338ranktop 69%
19d agolast wipemonthly schedule
7d 8hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

2.2 days usual gap between real wipes
67% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 11:05 UTC19d ago 2 – running 1
Fri 2 Oct, 03:21 UTC27d ago 2 halved by day 2 7.3 days 0
Wed 30 Sep, 02:28 UTC29d ago 3 halved by day 1 2 days 1
Sun 27 Sep, 22:37 UTC31d ago 1 halved by day 1 2.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 81 on average216/700
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 71 on average93/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average9/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 64 on average229/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does HARD | RUST look like once wipe day arrives?

Recent wipes peaked at 2 players on average. 7 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

On what schedule does HARD | RUST wipe?

Each month HARD | RUST wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 19 days 21 hours have passed since its current world was created. The tags put wipes at monthly.

Server

On what version does HARD | RUST currently run?

Running on Windows, HARD | RUST is on Rust network protocol 2634 and build 167398. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is HARD | RUST, and is it up at the moment?

The last sighting of HARD | RUST was 4 days 13 hours ago, and it is offline at present. It spent 70 of the last 7 full days' 168 hours up, 42% of the time. On 24 September 2026 is when Rust Insights first saw it.

What location is listed for HARD | RUST?

There is no region published for HARD | RUST. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 152.89.199.21:35700.

Tags

What is meant by each tag on HARD | RUST?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts30 (Group limit): No team may exceed 30 players; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what HARD | RUST publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does HARD | RUST appear?

These Rust Insights lists include HARD | RUST: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on HARD | RUST right now, and how does that number move?

HARD | RUST is offline at the moment; the last sighting was 4 days 13 hours ago. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does HARD | RUST place?

Player hours over seven days put HARD | RUST at #15,338, within the top 69% of the ranked field.

Settings and rules

What settings and rules apply on HARD | RUST?

The name of HARD | RUST does not state a gather rate. The group cap stands at 30 players. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

Which map is live on HARD | RUST?

HARD | RUST runs a procedural map of size 4,000 with seed 13472, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to HARD | RUST?

To connect, start Rust and enter client.connect 152.89.199.21:35700 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://nsk15.gamestores.app/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,jp0,$r?,v2634,^m,^v,gmvanilla,cs167398,ts30,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
ts30
Group limit No team may exceed 30 players.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

jp0
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.