Server profile
Test Z
Online, with 0 of 100 players on; ranked #15,264 of every public Rust server, the top 69%. It last wiped 25d ago.
Online 152.89.199.149:35000 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:14 UTC20d ago | 107 | – | running | 0 |
| Fri 2 Oct, 09:12 UTC25d ago | 0 | – | 5.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|242/275
- Rustoria.co - EU Main15/250
- Rusty Moose |EU Main|18/250
- Rustoria.co - EU East Long152/200
- Rustoria.co - EU East Medium63/200
- Rustafied.com - EU Friday31/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Test Z, what happens on wipe day?
At their busiest, its recent wipes drew 54 players on average. The peak crowd on this wipe came 13 hours after it started.
How often does Test Z wipe, and on which day?
Too few wipes are on record for Test Z to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 25 days 20 hours have passed since its current world was created.
Server details
What does performance look like on Test Z?
The 48-hour average for server fps is 115, and 93 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 71,492. The highest memory figure was 2,606 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Test Z currently run?
Rust network protocol 2635 and build 168909 on Linux is what Test Z runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test Z, and is it online?
At the time of this check Test Z is online. About 3 days 21 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 14 September 2026 is when Rust Insights first saw it.
Where does Test Z run from?
A region is not published by Test Z. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 152.89.199.149:35000.
Lists and tags
Which meanings sit behind the tags on Test Z?
When the game's server browser reads Test Z, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who operates Test Z?
The x4c.ru hostname published by Test Z is used by no other server we track.
On which Rust Insights lists does Test Z appear?
These Rust Insights lists include Test Z: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on Test Z right now, and how does that number move?
Test Z shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 1.
In the ranking of Rust servers, where does Test Z place?
On player hours for the last seven days, Test Z sits at #15,264, inside the top 69% of ranked servers.
Rules and settings
How is Test Z configured, and what rules apply?
No gather rate appears in the name of Test Z. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
What is the map on Test Z?
Size 3,500 and seed 5395053 define the procedural map on Test Z, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join Test Z?
Type client.connect 152.89.199.149:35000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://x4c.ru is its website.
