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Rust Insights

Server profile

MyLocalTest

Offline, with 0 of 1 players on; ranked #16,557 of every public Rust server, the top 70%. It last wiped 27d ago.

Filed under
Launch Rust and join
0/ 1 players now 0% full
07-day averagepeak –
#16,557ranktop 70%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:41 UTC27d ago 0 – running 1
Wed 30 Sep, 09:00 UTC28d ago 1 – 1.1 days 1
Tue 29 Sep, 18:20 UTC29d ago 1 – 0.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average504/575
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average339/400
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average39/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average35/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average105/150
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average126/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does MyLocalTest look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.

On what schedule does MyLocalTest wipe?

No next wipe can be predicted for MyLocalTest, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 9 hours have passed since its current world was created.

About the server

What Rust version is live on MyLocalTest?

The Rust build is network protocol 2634 and build 166235, running on Windows, for MyLocalTest. You can only join if your game is on the same protocol; Steam handles that update.

Has MyLocalTest stayed online, and is it up now?

MyLocalTest is offline at the moment; the last time it was seen was 27 days 9 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 29 September 2026.

In which location does MyLocalTest sit?

A region is not published by MyLocalTest. Rust Insights reports the location a server declares, not the physical place of the machine. 150.228.63.234:28015 is where it answers.

Server tags

What is meant by each tag on MyLocalTest?

When the game's server browser reads MyLocalTest, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166235 (Build): Build 166235 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does MyLocalTest appear?

The Rust Insights lists that carry MyLocalTest are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on MyLocalTest right now, and how does that number move?

The last time MyLocalTest was seen online was 27 days 9 hours ago, and it is offline now.

Where does MyLocalTest sit in the rankings?

The player-hours ranking for the last seven days puts MyLocalTest at #16,557, among the top 70% of all ranked servers.

Settings and rules

What are the settings and rules for MyLocalTest?

The name of MyLocalTest does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.

Which map is live on MyLocalTest?

A procedural map, generated by the game, is what MyLocalTest runs.

Connecting

What is the way to join MyLocalTest?

To connect, start Rust and enter client.connect 150.228.63.234:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166235,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs166235
Build Build 166235 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.