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Rust Insights

Server profile

OUTSIDE // DEV SERVER

Offline, with 0 of 50 players on; ranked #15,886 of every public Rust server, the top 72%. It last wiped 21d ago.

Filed under teams off hardcore
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,886ranktop 72%
21d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days usual gap between real wipes
14% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC21d ago 0 – running 1
Thu 1 Oct, 14:24 UTC28d ago 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC28d ago 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC34d ago 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC35d ago 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC36d ago 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC37d ago 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC37d ago 5 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average17/200
  2. [EU] Facepunch Hardcore 1EU · no group limit · monthly · 6 on average3/400
  3. Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average2/75
  4. [US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average3/400
  5. Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average5/100
  6. Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average10/150

The short version

Quick answers

From the figures on this page.

Wipe schedule

On OUTSIDE // DEV SERVER, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does OUTSIDE // DEV SERVER wipe, and how often?

OUTSIDE // DEV SERVER wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 21 days 12 hours ago.

About the server

On what version does OUTSIDE // DEV SERVER currently run?

The Rust build is network protocol 2634 and build 167209, running on Linux, for OUTSIDE // DEV SERVER. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for OUTSIDE // DEV SERVER, and is it online?

The last sighting of OUTSIDE // DEV SERVER was 21 days 4 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 21 September 2026.

In which location does OUTSIDE // DEV SERVER sit?

There is no region published for OUTSIDE // DEV SERVER. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 15.235.23.11:24640.

Tags

Which meanings sit behind the tags on OUTSIDE // DEV SERVER?

The tags gmhardcore (Game mode): Harsher rules apply here: hardcore; mp50 (Max players): It holds 50 slots; ts0 (Group limit): Teams are disabled here; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167209 (Build): Build 167209 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what OUTSIDE // DEV SERVER publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does OUTSIDE // DEV SERVER turn up among the Rust Insights lists and filters?

OUTSIDE // DEV SERVER appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Population history

How many players are on OUTSIDE // DEV SERVER right now, and how does that number move?

OUTSIDE // DEV SERVER was last seen 21 days 4 hours ago and is offline right now.

In the ranking of Rust servers, where does OUTSIDE // DEV SERVER place?

Player hours over seven days put OUTSIDE // DEV SERVER at #15,886, within the top 72% of the ranked field.

Settings and rules

How is OUTSIDE // DEV SERVER configured, and what rules apply?

The name of OUTSIDE // DEV SERVER does not state a gather rate. The server does not publish a group limit. hardcore is the game mode, Facepunch's most demanding mode. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

Which map is live on OUTSIDE // DEV SERVER?

Size 3,500, procedural, generated by the game: that is the map on OUTSIDE // DEV SERVER.

Join

How do you connect to OUTSIDE // DEV SERVER?

Open the console with F1 in Rust and enter client.connect 15.235.23.11:24640. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode Harsher rules apply here: hardcore.
mp50
Max players It holds 50 slots.
ts0
Group limit Teams are disabled here.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167209
Build Build 167209 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.