Server profile
typical TESTq
Offline, with 0 of 100 players on; ranked #15,858 of every public Rust server, the top 72%. It last wiped 22d ago.
Offline 15.204.83.240:28017 checked 18d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|340/400
- Rustoria.co - EU East Long452/500
- Rusty Moose |EU Main|989/1000
- Rustafied.com - EU Friday52/100
- Rustoria.co - EU Main985/1000
- Rustoria.co - US Main52/250
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does typical TESTq wipe?
Too few wipes are on record for typical TESTq to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 22 days 12 hours ago.
Server details
Which Rust version is typical TESTq on?
Rust network protocol 2634 and build 167398 on Linux is what typical TESTq runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is typical TESTq, and is it up at the moment?
Offline at the moment, typical TESTq was last seen 18 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 7 October 2026.
Where does typical TESTq run from?
A region is not published by typical TESTq. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 15.204.83.240:28017.
Server tags
How should you read the tags listed for typical TESTq?
These tags come from typical TESTq and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does typical TESTq turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry typical TESTq are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What does the population of typical TESTq look like?
typical TESTq was last seen 18 days 19 hours ago and is offline right now.
How does typical TESTq compare with other Rust servers in the ranking?
On player hours for the last seven days, typical TESTq sits at #15,858, inside the top 72% of ranked servers.
Settings and rules
How is typical TESTq configured, and what rules apply?
No gather rate appears in the name of typical TESTq. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
Which map is live on typical TESTq?
The map on typical TESTq is procedural and the game generates it.
Connecting
How do you connect to typical TESTq?
To connect, start Rust and enter client.connect 15.204.83.240:28017 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.