Server profile
typical TESTING
Offline, with 0 of 40 players on; ranked #15,244 of every public Rust server, the top 71%. It last wiped 22d ago.
Offline 15.204.83.240:21000 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|84/250
- Rustoria.co - EU East Long115/200
- Rusty Moose |EU Main|397/450
- Rustafied.com - EU Friday21/100
- Rustoria.co - EU Main476/525
- Rustoria.co - EU East Medium362/425
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does typical TESTING wipe, and how often?
Its rhythm cannot be read yet: typical TESTING has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 22 days 17 hours ago.
Server details
On what version does typical TESTING currently run?
Rust network protocol 2634 and build 167398 on Linux is what typical TESTING runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is typical TESTING, and is it up at the moment?
Offline at the moment, typical TESTING was last seen 16 days 2 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 8 October 2026 is when Rust Insights first saw it.
What location is listed for typical TESTING?
No region is published by typical TESTING. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 15.204.83.240:21000 is where it answers.
Tags
How should you read the tags listed for typical TESTING?
When the game's server browser reads typical TESTING, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does typical TESTING appear?
The Rust Insights lists that carry typical TESTING are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of typical TESTING look like?
typical TESTING was last seen 16 days 2 hours ago and is offline right now.
In the ranking of Rust servers, where does typical TESTING place?
Player hours over seven days put typical TESTING at #15,244, within the top 71% of the ranked field.
Rules and settings
What settings and rules apply on typical TESTING?
No gather rate appears in the name of typical TESTING. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map is live on typical TESTING?
typical TESTING runs a procedural map of size 1,000 with seed 1, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to typical TESTING?
Open the console with F1 in Rust and enter client.connect 15.204.83.240:21000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.