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Rust Insights

Server profile

Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com

Online, with 0 of 150 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under 10x moddedoxide
Launch Rust and join
0/ 150 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020012:0021:0006:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:33 UTC27d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 350 on average412/400
  2. TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average19/200
  3. Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 180 on average112/150
  4. KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average82/400
  5. HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average62/150
  6. HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average81/150

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

When does Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com wipe, and how often?

Too few wipes are on record for Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 27 days 4 hours ago.

About the server

How well does Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com perform?

The 48-hour average for server fps is 105, and 35 was the lowest seen. At its highest the entity count reached 130,835: buildings, deployables and everything else. It drew as much as 3,945 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com currently run?

Running on Windows, Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com is on Rust network protocol 2634 and build 166494. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com, and is it online?

At the time of this check Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com is online. About 3 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 14 September 2026.

In which location does Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com sit?

No region is published by Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 15.204.65.149:28015.

Server tags

Which meanings sit behind the tags on Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com?

The tags gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): It holds 150 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com turn up among the Rust Insights lists and filters?

Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com appears among the following Rust Insights lists: 10x Rust servers, by the numbers and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Player counts

How many players are on Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com right now, and how does that number move?

At the time of this refresh, Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com holds 0 players on 150 slots. Across the past week the mean was 0 players.

Where does Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com sit in the rankings?

The player-hours ranking for the last seven days puts Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com at #15,323, among the top 69% of all ranked servers.

Settings and rules

What are the settings and rules for Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com?

A 10x gather rate is what the name of Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com states. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com?

The game generates the map on Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com: procedural, size 4,500, seed 2121498802. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How do you connect to Fear_No_One/10X/TP/Loot/Backpack | SurvivalServers.com?

Open the console with F1 in Rust and enter client.connect 15.204.65.149:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp150
Max players It holds 150 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol To join you need the same version; protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.