Server profile · NA
Jack&Swan [TEST SERVER]
Online, with 0 of 50 players on; ranked #6,974 of every public Rust server, the top 31%. It makes a new world every few hours rather than wiping.
Online NA 15.204.232.45:28115 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:45 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 19:26 UTC13h ago | – | – | – | 0 |
| Tue 27 Oct, 19:43 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 19:23 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 18:49 UTC1d ago | – | – | – | 0 |
| Thu 22 Oct, 20:42 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 18:24 UTC6d ago | 1 | halved by day 3 | 5 days | 0 |
| Wed 21 Oct, 01:18 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 22:44 UTC8d ago | 1 | – | 1.8 days | 0 |
| Thu 1 Oct, 17:50 UTC FW27d ago | 0 | – | 19.2 days | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Jack&Swan [TEST SERVER] wipe, and how often?
A new world arrives every few hours on Jack&Swan [TEST SERVER], and because no wipe schedule is kept, none of those resets counts as a wipe.
Server
Does Jack&Swan [TEST SERVER] hold a steady frame rate?
The 48-hour average for server fps is 55, and 24 was the lowest seen. At its highest the entity count reached 149,352: buildings, deployables and everything else. It drew as much as 4,219 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Jack&Swan [TEST SERVER] currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Jack&Swan [TEST SERVER]. The same protocol is required to join, and Steam takes care of updating it.
Has Jack&Swan [TEST SERVER] stayed online, and is it up now?
At the time of this check Jack&Swan [TEST SERVER] is online. Going by the uptime figure it gives, its last restart was around 8 hours ago. It spent 149 of the last 7 full days' 168 hours up, 89% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Jack&Swan [TEST SERVER] sit?
Its NA tag is what Jack&Swan [TEST SERVER] uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 15.204.232.45:28115.
Tags
Which meanings sit behind the tags on Jack&Swan [TEST SERVER]?
These tags come from Jack&Swan [TEST SERVER] and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Jack&Swan [TEST SERVER] turn up among the Rust Insights lists and filters?
Jack&Swan [TEST SERVER] appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population history
How many players are on Jack&Swan [TEST SERVER] right now, and how does that number move?
At the time of this refresh, Jack&Swan [TEST SERVER] holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 1.
Where does Jack&Swan [TEST SERVER] sit in the rankings?
Jack&Swan [TEST SERVER] holds #6,974 for player hours over the last seven days, #1,081 in North America and in the top 31% of all ranked servers.
Rules and settings
What settings and rules apply on Jack&Swan [TEST SERVER]?
No gather rate appears in the name of Jack&Swan [TEST SERVER]. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Jack&Swan [TEST SERVER]?
The game generates the map on Jack&Swan [TEST SERVER]: procedural, size 4,096, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
Connecting
How do you connect to Jack&Swan [TEST SERVER]?
Open the console with F1 in Rust and enter client.connect 15.204.232.45:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.