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Rust Insights

Server profile

[US] RADFIELD_TEST 1

Offline, with 0 of 300 players on; ranked #15,916 of every public Rust server, the top 69%. It last wiped 30d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 300 players now 0% full
07-day averagepeak –
#15,916ranktop 69%
30d agolast wipemonthly schedule
9d 1hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

4.1 days usual gap between real wipes
33% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 26 SepSun 20 SepWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 23:28 UTC30d ago 1 – running 0
Sun 20 Sep, 20:58 UTC36d ago 9 halved by day 1 6.1 days 1
Wed 16 Sep, 18:55 UTC40d ago 1 halved by day 3 4.1 days 0
Mon 14 Sep, 23:26 UTC42d ago 1 – 1.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 17 on average5/175
  2. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6/90
  3. Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average2/1000
  4. Testing GroundsNA · groups of 8+ · monthly · 2 on average1/15
  5. Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average0/50
  6. [US] Busy Adults PVP BY Chill-AXXNA · groups of 8+ · monthly · 1 on average3/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [US] RADFIELD_TEST 1?

The average busiest point of its recent wipes was 4 players. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

On what schedule does [US] RADFIELD_TEST 1 wipe?

The only wipe on [US] RADFIELD_TEST 1 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 30 days 17 hours ago. Wipes run monthly, as its tags say.

Server

On what version does [US] RADFIELD_TEST 1 currently run?

The Rust build is network protocol 2633 and build 165217, running on Linux, for [US] RADFIELD_TEST 1. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [US] RADFIELD_TEST 1, and is it up at the moment?

[US] RADFIELD_TEST 1 is offline at the moment; the last time it was seen was 25 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does [US] RADFIELD_TEST 1 run from?

No region tag comes from [US] RADFIELD_TEST 1, though the name suggests North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 15.204.180.17:60406 is where it answers.

Server tags

What is meant by each tag on [US] RADFIELD_TEST 1?

The tags gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): 300 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what [US] RADFIELD_TEST 1 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [US] RADFIELD_TEST 1 appear?

[US] RADFIELD_TEST 1 appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on [US] RADFIELD_TEST 1 right now, and how does that number move?

The last time [US] RADFIELD_TEST 1 was seen online was 25 days 10 hours ago, and it is offline now.

In the ranking of Rust servers, where does [US] RADFIELD_TEST 1 place?

Player hours over seven days put [US] RADFIELD_TEST 1 at #15,916, within the top 69% of the ranked field.

Map and rules

How is [US] RADFIELD_TEST 1 configured, and what rules apply?

Nothing about gather rate is given in the name of [US] RADFIELD_TEST 1. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on [US] RADFIELD_TEST 1?

[US] RADFIELD_TEST 1 runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Connecting

How can you get onto [US] RADFIELD_TEST 1?

To connect, start Rust and enter client.connect 15.204.180.17:60406 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://discord.com/invite/wa89yJYR7.

The small print

Server tags

What each one means.

Published as mp300,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp300
Max players 300 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol To join you need the same version; protocol 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.