Server profile
Deadlands 2x
Online, with 0 of 75 players on; ranked #14,786 of every public Rust server, the top 66%. It last wiped 15d ago.
Online 15.204.152.85:20204 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 08:26 UTC15d ago | 0 | – | running | 0 |
| Sat 26 Sep, 04:47 UTC33d ago | 2 | halved by day 3 | 18.2 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes642/750
- Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes1,470/1575
- Atlas - US 2X Monthly | Vanilla+ | No BP Wipes153/200
- EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr764/850
- Magic Rust #18 — Vanilla 2x | Baйп 28.10616/820
- MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.1087/1000
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Deadlands 2x?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 3.
On what schedule does Deadlands 2x wipe?
Too few wipes are on record for Deadlands 2x to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 15 days 11 hours ago.
Server
Does Deadlands 2x hold a steady frame rate?
Average server fps over the last 48 hours was 108, with a floor of 74. Buildings, deployables and the rest took the entity count as high as 127,766. It drew as much as 4,987 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does Deadlands 2x currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Deadlands 2x. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Deadlands 2x, and is it up at the moment?
Deadlands 2x is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 24 September 2026 is when Rust Insights first saw it.
What location is listed for Deadlands 2x?
There is no region published for Deadlands 2x. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 15.204.152.85:20204.
Tags
Which meanings sit behind the tags on Deadlands 2x?
These tags come from Deadlands 2x and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): It holds 75 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Deadlands 2x appear?
Deadlands 2x appears among the following Rust Insights lists: Rust servers with a 2x gather rate and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Population history
How many players are on Deadlands 2x right now?
Of its 75 slots, Deadlands 2x currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 13:00 UTC, at 0 players on average.
In the ranking of Rust servers, where does Deadlands 2x place?
On player hours for the last seven days, Deadlands 2x sits at #14,786, inside the top 66% of ranked servers.
Settings and rules
How is Deadlands 2x configured, and what rules apply?
A 2x gather rate is what the name of Deadlands 2x states. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Deadlands 2x?
The game generates the map on Deadlands 2x: procedural, size 4,500, seed 1487159490. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to Deadlands 2x?
Open the console with F1 in Rust and enter client.connect 15.204.152.85:20204. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.