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Live edition43,200 playing on 11,655 servers

Rust Insights

Server profile

templars server

Offline, with 0 of 10 players on; ranked #15,264 of every public Rust server, the top 69%. It last wiped 20d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,264ranktop 69%
20d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040004:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep3 Oct10 Oct16 Oct23 Oct30 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days usual gap between real wipes
75% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctMon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 02:13 UTC20d ago 1 – running 1
Mon 5 Oct, 22:06 UTC24d ago 2 held half 4.2 days 0
Thu 1 Oct, 19:34 UTC FW28d ago 1 held half 4.1 days 0
Mon 28 Sep, 01:16 UTC32d ago 1 held half 3.8 days 0
Sat 26 Sep, 16:52 UTC33d ago 1 – 1.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average44/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average87/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average230/250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average8/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average278/325
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average274/275

The short version

Quick answers

From the figures on this page.

Wipe cycle

On templars server, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

On what schedule does templars server wipe?

templars server wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 20 days 1 hours ago.

Server details

How well does templars server perform?

Average server fps over the last 48 hours was 218, with a floor of 205. The world held a peak of 31,034 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,696 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is templars server on?

Rust network protocol 2635 and build 168909 on Linux is what templars server runs. The same protocol is required to join, and Steam takes care of updating it.

Has templars server stayed online, and is it up now?

Offline at the moment, templars server was last seen 46 hours ago. The uptime it reports puts the last restart at about 17 hours ago. It spent 126 of the last 7 full days' 168 hours up, 75% of the time. The first record Rust Insights has of it is 26 September 2026.

Where does templars server run from?

There is no region published for templars server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 15.204.152.107:29837.

Server tags

How should you read the tags listed for templars server?

These tags come from templars server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature templars server?

These Rust Insights lists include templars server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How many players are on templars server right now, and how does that number move?

The last time templars server was seen online was 46 hours ago, and it is offline now. Its average over seven days comes to 0 players.

Where does templars server sit in the rankings?

Player hours over seven days put templars server at #15,264, within the top 69% of the ranked field.

Map and rules

What are the settings and rules for templars server?

No gather rate appears in the name of templars server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.

What is the map on templars server?

Size 2,500 and seed 1190908787 define the procedural map on templars server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How do you connect to templars server?

Open the console with F1 in Rust and enter client.connect 15.204.152.107:29837. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.