Server profile · NA · us2
[TEST] Vultr bench, not open
Offline, with 0 of 150 players on; ranked #15,098 of every public Rust server, the top 70%. It last wiped 12d ago.
Offline NA · us2 149.28.13.100:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does [TEST] Vultr bench, not open wipe, and on which day?
The date for [TEST] Vultr bench, not open's next wipe is an estimate, and the force wipe provides the basis. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 12 days 6 hours have passed since its current world was created. The tags put wipes at monthly.
About the server
Which Rust version is [TEST] Vultr bench, not open on?
The Rust build is network protocol 2634 and build 167781, running on Linux, for [TEST] Vultr bench, not open. The same protocol is required to join, and Steam takes care of updating it.
Has [TEST] Vultr bench, not open stayed online, and is it up now?
The last sighting of [TEST] Vultr bench, not open was 12 days 5 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 15 October 2026.
In which location does [TEST] Vultr bench, not open sit?
The NA tag places [TEST] Vultr bench, not open in North America, and the region code it carries is us2. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 149.28.13.100:28015.
Server tags
How should you read the tags listed for [TEST] Vultr bench, not open?
These tags come from [TEST] Vultr bench, not open and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): 150 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus2 (Region code): us2 is the server's region code; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does [TEST] Vultr bench, not open appear?
[TEST] Vultr bench, not open appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player counts
How many players are on [TEST] Vultr bench, not open right now?
[TEST] Vultr bench, not open is offline at the moment; the last sighting was 12 days 5 hours ago.
In the ranking of Rust servers, where does [TEST] Vultr bench, not open place?
In North America, [TEST] Vultr bench, not open is #1,550; across all ranked servers it is #15,098 on seven-day player hours, in the top 70%.
Map and rules
What are the settings and rules for [TEST] Vultr bench, not open?
No gather rate appears in the name of [TEST] Vultr bench, not open. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on [TEST] Vultr bench, not open?
A procedural map, generated by the game, is what [TEST] Vultr bench, not open runs.
Connecting
How can you get onto [TEST] Vultr bench, not open?
To connect, start Rust and enter client.connect 149.28.13.100:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.