Server profile
Local Test Server
Offline, with 1 of 10 players on; ranked #14,897 of every public Rust server. It last wiped 37d ago.
Offline 149.19.22.101:28015 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|815/850
- Rustoria.co - EU Main61/250
- Rusty Moose |EU Main|124/250
- Rustoria.co - EU East Long534/575
- Rustoria.co - EU East Medium313/350
- Rustafied.com - EU Friday217/325
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Local Test Server wipe, and how often?
The record of Local Test Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 37 days 22 hours have passed since its current world was created.
Server details
On what version does Local Test Server currently run?
The Rust build is network protocol 2633 and build 164530, running on Windows, for Local Test Server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Local Test Server, and is it online?
Local Test Server is offline at the moment; the last time it was seen was 37 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 19 September 2026 is when Rust Insights first saw it.
Where does Local Test Server run from?
There is no region published for Local Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 149.19.22.101:28015.
Tags
How should you read the tags listed for Local Test Server?
When the game's server browser reads Local Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Local Test Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Local Test Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of Local Test Server look like?
Local Test Server is offline at the moment; the last sighting was 37 days 21 hours ago.
In the ranking of Rust servers, where does Local Test Server place?
The player-hours ranking for the last seven days puts Local Test Server at #14,897, among the top – of all ranked servers.
Rules and settings
What settings and rules apply on Local Test Server?
No gather rate appears in the name of Local Test Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
Which map is live on Local Test Server?
A procedural map, generated by the game, is what Local Test Server runs.
Connecting
How do you connect to Local Test Server?
To connect, start Rust and enter client.connect 149.19.22.101:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.