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Rust Insights

Server profile

Histers.com | 2x Quad | Bi-Weekly | Vanilla+

Online, with 0 of 200 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 13d ago.

Filed under 2x quad moddedcarbon
Launch Rust and join
0/ 200 players now 0% full
07-day averagepeak –
#15,327ranktop 69%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Note: Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.9 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:06 UTC13d ago 0 – running 0
Thu 1 Oct, 20:38 UTC FW27d ago 0 – 13.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 588 on average630/650
  2. Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 258 on average160/175
  3. WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 210 on average157/200
  4. SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10quad · 2x · biweekly · 159 on average654/700
  5. US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 157 on average97/200
  6. WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average44/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ wipe?

Too few wipes are on record for Histers.com | 2x Quad | Bi-Weekly | Vanilla+ to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 13 days 22 hours ago.

Server details

What does performance look like on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

Server fps averaged 144 over 48 hours; the lowest reading was 116. Buildings, deployables and the rest took the entity count as high as 89,282. Memory use peaked at 5,481 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

The Rust build is network protocol 2633 and build 165217, running on Linux, for Histers.com | 2x Quad | Bi-Weekly | Vanilla+. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Histers.com | 2x Quad | Bi-Weekly | Vanilla+, and is it up at the moment?

At the time of this check Histers.com | 2x Quad | Bi-Weekly | Vanilla+ is online. Going by the uptime figure it gives, its last restart was around 11 days 3 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 28 September 2026.

In which location does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ sit?

A region is not published by Histers.com | 2x Quad | Bi-Weekly | Vanilla+. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 148.251.227.74:28015 is where it answers.

Lists and tags

What is meant by each tag on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): It holds 200 slots; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what Histers.com | 2x Quad | Bi-Weekly | Vanilla+ publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ turn up among the Rust Insights lists and filters?

Histers.com | 2x Quad | Bi-Weekly | Vanilla+ appears among the following Rust Insights lists: Rust servers with a 2x gather rate and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player counts

What does the population of Histers.com | 2x Quad | Bi-Weekly | Vanilla+ look like?

Of its 200 slots, Histers.com | 2x Quad | Bi-Weekly | Vanilla+ currently has 0 filled. Its average over seven days comes to 0 players.

How does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ compare with other Rust servers in the ranking?

Player hours over seven days put Histers.com | 2x Quad | Bi-Weekly | Vanilla+ at #15,327, within the top 69% of the ranked field. The quad ranking places it at #616.

Map and rules

What settings and rules apply on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

Going by its name, Histers.com | 2x Quad | Bi-Weekly | Vanilla+ gathers at 2x. Groups are capped at 4 players under the name quad. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

Size 3,900 and seed 89124 define the procedural map on Histers.com | 2x Quad | Bi-Weekly | Vanilla+, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

To connect, start Rust and enter client.connect 148.251.227.74:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2633,gmrust,cs165217,ts4,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players It holds 200 slots.
ts4
Group limit Team size is capped at 4.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.