Server profile
[GER]DuKs TESTSERVER
Online, with 0 of 10 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 19d ago.
Online 148.251.2.84:30015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 03:05 UTC19d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does [GER]DuKs TESTSERVER look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
When does [GER]DuKs TESTSERVER wipe, and how often?
The record of [GER]DuKs TESTSERVER's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 19 days 7 hours ago.
Server details
How well does [GER]DuKs TESTSERVER perform?
Server fps averaged 38 over 48 hours; the lowest reading was 9. Buildings, deployables and the rest took the entity count as high as 92,108. The highest memory figure was 2,603 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does [GER]DuKs TESTSERVER currently run?
Running on Linux, [GER]DuKs TESTSERVER is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has [GER]DuKs TESTSERVER stayed online, and is it up now?
At the time of this check [GER]DuKs TESTSERVER is online. Going by the uptime figure it gives, its last restart was around 3 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does [GER]DuKs TESTSERVER run from?
The name of [GER]DuKs TESTSERVER points to Europe, even though no region tag is published. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 148.251.2.84:30015.
Server tags
How should you read the tags listed for [GER]DuKs TESTSERVER?
These tags come from [GER]DuKs TESTSERVER and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; rustmaps (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does [GER]DuKs TESTSERVER appear?
[GER]DuKs TESTSERVER appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on [GER]DuKs TESTSERVER right now, and how does that number move?
At the time of this refresh, [GER]DuKs TESTSERVER holds 0 players on 10 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does [GER]DuKs TESTSERVER place?
On player hours for the last seven days, [GER]DuKs TESTSERVER sits at #15,338, inside the top 69% of ranked servers.
Settings and rules
What settings and rules apply on [GER]DuKs TESTSERVER?
No gather rate appears in the name of [GER]DuKs TESTSERVER. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on [GER]DuKs TESTSERVER?
A custom map of size 4,000 is in use on [GER]DuKs TESTSERVER; download its published file from this page.
Connecting
How can you get onto [GER]DuKs TESTSERVER?
Open the console with F1 in Rust and enter client.connect 148.251.2.84:30015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://rust.duks-gaming.com is its website.
