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Rust Insights

Server profile · EA

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

Online, with 1 of 40 players on; ranked #8,688 of every public Rust server, the top 39%. It last wiped 13d ago.

Filed under 2x biweekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 40 players now 2% full
07-day averagepeak 1
#8,688ranktop 39% · #423 in EA
13d agolast wipebiweekly schedule
42mnext wipeThu 29 Oct, 12:33 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040012:0021:0006:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Note: Top 39% of all ranked servers, top 77% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 12:33 UTC, in 42m. Its biweekly schedule tag · low confidence

9.1 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

Coming wipes

  1. 42mThu 29 Oct, 12:33 UTC
  2. 7d 7hThu 5 Nov, 19:00 UTCFW
  3. 14d 0hThu 12 Nov, 12:33 UTC
  4. 28d 0hThu 26 Nov, 12:33 UTC
  5. 35d 7hThu 3 Dec, 19:00 UTCFW
  6. 42d 0hThu 10 Dec, 12:33 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:33 UTC13d ago 1 – running 0
Thu 1 Oct, 18:38 UTC FW27d ago 2 halved by day 2 13.7 days 0
Sun 27 Sep, 08:58 UTC32d ago 1 halved by day 2 4.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10EA · groups of 8+ · 2x · biweekly · 82 on average60/115
  2. [SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 24 on average64/150
  3. [SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/10EA · groups of 8+ · 2x · biweekly · 4 on average4/140
  4. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average11/100
  5. [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average1/20
  6. 瞌睡熊『5倍10废|10.29|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average7/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 2 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.

When does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly wipe, and how often?

Its tag sets the prediction: too few wipes on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly are on record to confirm the schedule. A wipe is expected on Thursday 29 October at 12:33 UTC. The world you are playing on now was made 13 days 23 hours ago. According to its tags, wipes come every two weeks.

About the server

Does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly hold a steady frame rate?

Server fps averaged 235 over 48 hours; the lowest reading was 226. Buildings, deployables and the rest took the entity count as high as 51,372. The highest memory figure was 3,283 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly currently run?

Rust network protocol 2635 and build 168909 on Linux is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly runs. The same protocol is required to join, and Steam takes care of updating it.

Has [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly stayed online, and is it up now?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is currently reachable and online. The uptime it reports puts the last restart at about 10 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 27 September 2026.

In which location does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly sit?

The EA tag is how [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly places itself in Asia. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 148.113.24.99:29029 is where it answers.

Lists and tags

How should you read the tags listed for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

These tags come from [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): Find it in the browser under East Asia. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly appear?

These Rust Insights lists include [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: Rust servers with a 2x gather rate and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

What does the population of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly look like?

Of its 40 slots, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly currently has 1 filled. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 0 players.

Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly sit in the rankings?

On the seven-day player-hours measure, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is #8,688, in the top 39% of all ranked servers and #423 in Asia.

Rules and settings

What settings and rules apply on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Going by its name, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly gathers at 2x. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

Which map is live on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The game generates the map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: procedural, size 3,000, seed 1614537442. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Type client.connect 148.113.24.99:29029 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://rust.nexnise.com/.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia Find it in the browser under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.