Server profile
Shark's World
Offline, with 0 of 50 players on; ranked #15,317 of every public Rust server, the top 70%. It last wiped 14d ago.
Offline 147.93.160.205:28415 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 08:33 UTC14d ago | 2 | – | running | 3 |
| Tue 13 Oct, 13:51 UTC15d ago | 3 | – | 1.8 days | 1 |
| Tue 13 Oct, 07:47 UTC16d ago | 3 | – | 0.3 days | 0 |
| Thu 1 Oct, 22:15 UTC FW27d ago | 0 | – | 11.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Shark's World?
Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 1 hours after it started.
How often does Shark's World wipe, and on which day?
Each month Shark's World wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 14 days ago. Its tags state a monthly wipe schedule.
Server
What Rust version is live on Shark's World?
The Rust build is network protocol 2634 and build 167781, running on Windows, for Shark's World. The same protocol is required to join, and Steam takes care of updating it.
Has Shark's World stayed online, and is it up now?
Shark's World is offline at the moment; the last time it was seen was 11 days ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Shark's World run from?
No region is published by Shark's World. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 147.93.160.205:28415.
Server tags
Which meanings sit behind the tags on Shark's World?
These tags come from Shark's World and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Shark's World turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Shark's World are Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
What does the population of Shark's World look like?
Shark's World was last seen 11 days ago and is offline right now.
How does Shark's World compare with other Rust servers in the ranking?
On player hours for the last seven days, Shark's World sits at #15,317, inside the top 70% of ranked servers.
Map and rules
How is Shark's World configured, and what rules apply?
Nothing about gather rate is given in the name of Shark's World. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
What is the map on Shark's World?
Shark's World runs a procedural map of size 2,000 with seed 2147483647, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to Shark's World?
To connect, start Rust and enter client.connect 147.93.160.205:28415 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
