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Rust Insights

Server profile

4Netplayers Rust Server

Offline, with 0 of 10 players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 20d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,339ranktop 69%
20d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average395/500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average242/300
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average41/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average31/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average69/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average80/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

How often does 4Netplayers Rust Server wipe, and on which day?

Too few wipes are on record for 4Netplayers Rust Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 20 days 6 hours have passed since its current world was created.

About the server

On what version does 4Netplayers Rust Server currently run?

Running on Linux, 4Netplayers Rust Server is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for 4Netplayers Rust Server, and is it online?

4Netplayers Rust Server is offline at the moment; the last time it was seen was 5 days 8 hours ago. The last 7 full days gave 63 of 168 hours up, or 38% of the time. The first record Rust Insights has of it is 8 October 2026.

In which location does 4Netplayers Rust Server sit?

No region is published by 4Netplayers Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 146.59.152.6:21600.

Lists and tags

How should you read the tags listed for 4Netplayers Rust Server?

These tags come from 4Netplayers Rust Server and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does 4Netplayers Rust Server appear?

4Netplayers Rust Server appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on 4Netplayers Rust Server right now, and how does that number move?

4Netplayers Rust Server is offline at the moment; the last sighting was 5 days 8 hours ago. A seven-day average of 0 players puts the last week in context.

How does 4Netplayers Rust Server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts 4Netplayers Rust Server at #15,339, among the top 69% of all ranked servers.

Settings and rules

What are the settings and rules for 4Netplayers Rust Server?

The name of 4Netplayers Rust Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.

What is the map on 4Netplayers Rust Server?

Size 4,000 and seed 1234567890 define the procedural map on 4Netplayers Rust Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join 4Netplayers Rust Server?

Open the console with F1 in Rust and enter client.connect 146.59.152.6:21600. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.