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Rust Insights

Server profile

4Netplayers RustWorld

Offline, with 0 of 10 players on; ranked #15,962 of every public Rust server, the top 71%. It last wiped 24d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,962ranktop 71%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.5 days usual gap between real wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 4 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:35 UTC24d ago 0 – running 0
Sun 20 Sep, 19:45 UTC37d ago 1 halved by day 1 13.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average657/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average433/425
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average43/250
  4. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average48/250
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average183/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average111/125

The short version

Quick answers

From the figures on this page.

Wipe days

What does 4Netplayers RustWorld look like once wipe day arrives?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does 4Netplayers RustWorld wipe?

Its rhythm cannot be read yet: 4Netplayers RustWorld has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 24 days 4 hours ago.

Server details

On what version does 4Netplayers RustWorld currently run?

Running on Linux, 4Netplayers RustWorld is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.

Has 4Netplayers RustWorld stayed online, and is it up now?

4Netplayers RustWorld is offline at the moment; the last time it was seen was 23 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does 4Netplayers RustWorld sit?

No region is published by 4Netplayers RustWorld. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 146.59.0.52:24900.

Lists and tags

Which meanings sit behind the tags on 4Netplayers RustWorld?

When the game's server browser reads 4Netplayers RustWorld, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does 4Netplayers RustWorld appear?

The Rust Insights lists that carry 4Netplayers RustWorld are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How many players are on 4Netplayers RustWorld right now, and how does that number move?

4Netplayers RustWorld was last seen 23 days 15 hours ago and is offline right now.

How does 4Netplayers RustWorld compare with other Rust servers in the ranking?

On player hours for the last seven days, 4Netplayers RustWorld sits at #15,962, inside the top 71% of ranked servers.

Rules and settings

How is 4Netplayers RustWorld configured, and what rules apply?

Nothing about gather rate is given in the name of 4Netplayers RustWorld. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

Which map is live on 4Netplayers RustWorld?

The game generates the map on 4Netplayers RustWorld: procedural, size 3,500, seed 1234567890. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How can you get onto 4Netplayers RustWorld?

To connect, start Rust and enter client.connect 146.59.0.52:24900 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.