Server profile
ServerName
Offline, with 1 of 1 players on. It last wiped 46d ago.
Offline 146.103.123.141:28015 checked 46d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|449/475
- Rustoria.co - EU East Long363/375
- Rusty Moose |EU Main|41/250
- Rustoria.co - EU Main32/250
- Rustafied.com - EU Friday53/100
- Rustoria.co - EU East Medium154/200
The short version
Quick answers
From the figures on this page.
Wipe days
When does ServerName wipe, and how often?
Too few wipes are on record for ServerName to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 46 days 1 hours ago.
Server details
On what version does ServerName currently run?
Running on Windows, ServerName is on Rust network protocol 2633 and build 163794. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is ServerName, and is it up at the moment?
ServerName is offline at the moment; the last time it was seen was 46 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does ServerName sit?
There is no region published for ServerName. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 146.103.123.141:28015.
Server tags
What is meant by each tag on ServerName?
When the game's server browser reads ServerName, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does ServerName turn up among the Rust Insights lists and filters?
These Rust Insights lists include ServerName: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on ServerName right now, and how does that number move?
ServerName was last seen 46 days 1 hours ago and is offline right now.
Settings and rules
What settings and rules apply on ServerName?
No gather rate appears in the name of ServerName. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
What is the map on ServerName?
A procedural map, generated by the game, is what ServerName runs.
Join
How do you connect to ServerName?
To connect, start Rust and enter client.connect 146.103.123.141:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.