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Rust Insights

Server profile

4Netplayers Cursed Lands

Online, with 0 of 10 players on; ranked #14,034 of every public Rust server, the top 63%. It last wiped 11d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#14,034ranktop 63%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304021:0006:0015:0000:0009:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days usual gap between real wipes
0% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC11d ago 3 – running 0
Thu 15 Oct, 19:21 UTC12d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average789/825
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average47/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average122/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average404/500
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average260/300
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average186/300

The short version

Quick answers

From the figures on this page.

Wipe days

On 4Netplayers Cursed Lands, what happens on wipe day?

The average busiest point of its recent wipes was 3 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

When does 4Netplayers Cursed Lands wipe, and how often?

There is no next wipe to predict: 4Netplayers Cursed Lands wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 11 days 6 hours ago.

About the server

Does 4Netplayers Cursed Lands hold a steady frame rate?

Average server fps over the last 48 hours was 30, with a floor of 30. At its highest the entity count reached 29,706: buildings, deployables and everything else. Memory use peaked at 2,033 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does 4Netplayers Cursed Lands currently run?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Cursed Lands runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for 4Netplayers Cursed Lands, and is it online?

Right now 4Netplayers Cursed Lands is up and running. Going by the uptime figure it gives, its last restart was around 12 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 October 2026 is when Rust Insights first saw it.

What location is listed for 4Netplayers Cursed Lands?

A region is not published by 4Netplayers Cursed Lands. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 146.0.44.41:28015.

Lists and tags

How should you read the tags listed for 4Netplayers Cursed Lands?

When the game's server browser reads 4Netplayers Cursed Lands, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does 4Netplayers Cursed Lands appear?

The Rust Insights lists that carry 4Netplayers Cursed Lands are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on 4Netplayers Cursed Lands right now?

At the time of this refresh, 4Netplayers Cursed Lands holds 0 players on 10 slots. A weekly average of 0 players goes with a peak of 1.

How does 4Netplayers Cursed Lands compare with other Rust servers in the ranking?

On player hours for the last seven days, 4Netplayers Cursed Lands sits at #14,034, inside the top 63% of ranked servers.

Settings and rules

What are the settings and rules for 4Netplayers Cursed Lands?

No gather rate appears in the name of 4Netplayers Cursed Lands. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

What is the map on 4Netplayers Cursed Lands?

4Netplayers Cursed Lands runs a procedural map of size 2,500 with seed 2147483647, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto 4Netplayers Cursed Lands?

Open the console with F1 in Rust and enter client.connect 146.0.44.41:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.