Server profile
test
Offline, with 0 of 10 players on; ranked #11,541 of every public Rust server, the top 52%. It last wiped 26d ago.
Offline 145.224.74.71:20000 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 52% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|176/250
- Rustoria.co - EU East Long125/200
- Rusty Moose |EU Main|19/250
- Rustoria.co - EU Main14/250
- Rustafied.com - EU Friday18/100
- Rustoria.co - EU East Medium23/200
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does test wipe?
Too few wipes are on record for test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 8 hours ago.
Server details
On what version does test currently run?
Running on Windows, test is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for test, and is it online?
Offline at the moment, test was last seen 6 days 5 hours ago. It spent 0 of the last 6 full days' 144 hours up, 0% of the time. On 22 October 2026 is when Rust Insights first saw it.
In which location does test sit?
No region is published by test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 145.224.74.71:20000 is where it answers.
Lists and tags
How should you read the tags listed for test?
These tags come from test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does test appear?
The Rust Insights lists that carry test are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on test right now?
test was last seen 6 days 5 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players.
Where does test sit in the rankings?
On player hours for the last seven days, test sits at #11,541, inside the top 52% of ranked servers.
Map and rules
What are the settings and rules for test?
Nothing about gather rate is given in the name of test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched off.
Which map is live on test?
The game generates the map on test, which is procedural.
Join
How do you connect to test?
To connect, start Rust and enter client.connect 145.224.74.71:20000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.