Server profile
Testserver-Local
Offline, with 0 of 100 players on; ranked #15,842 of every public Rust server, the top 72%. It last wiped 19d ago.
Offline 145.224.73.164:28015 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Testserver-Local wipe?
the force wipe puts Testserver-Local's next wipe at an estimated time. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 19 days 17 hours have passed since its current world was created. Wipes run monthly, as its tags say.
About the server
Which Rust version is Testserver-Local on?
The Rust build is network protocol 2634 and build 167398, running on Windows, for Testserver-Local. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Testserver-Local, and is it up at the moment?
The last sighting of Testserver-Local was 19 days 16 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 9 October 2026 is when Rust Insights first saw it.
Where does Testserver-Local run from?
No region is published by Testserver-Local. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 145.224.73.164:28015.
Tags
Which meanings sit behind the tags on Testserver-Local?
The tags gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Testserver-Local publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Testserver-Local?
Testserver-Local appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on Testserver-Local right now?
Testserver-Local is offline at the moment; the last sighting was 19 days 16 hours ago.
In the ranking of Rust servers, where does Testserver-Local place?
On player hours for the last seven days, Testserver-Local sits at #15,842, inside the top 72% of ranked servers.
Settings and rules
What settings and rules apply on Testserver-Local?
The name of Testserver-Local does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Testserver-Local?
A procedural map, generated by the game, is what Testserver-Local runs.
Connecting
What is the way to join Testserver-Local?
Open the console with F1 in Rust and enter client.connect 145.224.73.164:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.