Server profile
test
Offline, with 0 of 10 players on; ranked #15,909 of every public Rust server, the top 72%. It last wiped 26d ago.
Offline 145.224.72.90:20000 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|395/500
- Rustoria.co - EU East Long246/300
- Rusty Moose |EU Main|42/250
- Rustoria.co - EU Main31/250
- Rustafied.com - EU Friday70/100
- Rustoria.co - EU East Medium81/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does test wipe?
Its rhythm cannot be read yet: test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 26 days 4 hours have passed since its current world was created.
Server
On what version does test currently run?
The Rust build is network protocol 2634 and build 167058, running on Windows, for test. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is test, and is it up at the moment?
The last sighting of test was 21 days 5 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 7 October 2026 is when Rust Insights first saw it.
What location is listed for test?
There is no region published for test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 145.224.72.90:20000 is where it answers.
Server tags
What is meant by each tag on test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set are what test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does test turn up among the Rust Insights lists and filters?
These Rust Insights lists include test: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on test right now, and how does that number move?
The last time test was seen online was 21 days 5 hours ago, and it is offline now.
How does test compare with other Rust servers in the ranking?
Player hours over seven days put test at #15,909, within the top 72% of the ranked field.
Rules and settings
What are the settings and rules for test?
Nothing about gather rate is given in the name of test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off: Valve's anti-cheat is not active.
Which map is live on test?
The game generates the map on test, which is procedural.
How to join
How can you get onto test?
Type client.connect 145.224.72.90:20000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.