Server profile
Hapis | US | Bi-Weekly | Vanilla
Online, with 0 of 100 players on; ranked #15,269 of every public Rust server, the top 68%. It last wiped 136d ago.
Online 144.48.106.187:28015 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Hapis | US | Bi-Weekly | Vanilla wipe?
Its rhythm cannot be read yet: Hapis | US | Bi-Weekly | Vanilla has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 136 days 23 hours ago.
Server details
Does Hapis | US | Bi-Weekly | Vanilla hold a steady frame rate?
The 48-hour average for server fps is 87, and 51 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 60,379. The highest memory figure was 3,327 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Hapis | US | Bi-Weekly | Vanilla on?
Rust network protocol 2627 and build 154033 on Windows is what Hapis | US | Bi-Weekly | Vanilla runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Hapis | US | Bi-Weekly | Vanilla stayed online, and is it up now?
Hapis | US | Bi-Weekly | Vanilla is currently reachable and online. The uptime it reports puts the last restart at about 3 days 15 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Hapis | US | Bi-Weekly | Vanilla?
No region tag comes from Hapis | US | Bi-Weekly | Vanilla, though the name suggests North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 144.48.106.187:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Hapis | US | Bi-Weekly | Vanilla?
These tags come from Hapis | US | Bi-Weekly | Vanilla and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2627 (Protocol): Matching versions are required, and the protocol is 2627; cs154033 (Build): The game build is 154033; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Hapis | US | Bi-Weekly | Vanilla?
Hapis | US | Bi-Weekly | Vanilla appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on Hapis | US | Bi-Weekly | Vanilla right now, and how does that number move?
At the time of this refresh, Hapis | US | Bi-Weekly | Vanilla holds 0 players on 100 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Hapis | US | Bi-Weekly | Vanilla place?
On player hours for the last seven days, Hapis | US | Bi-Weekly | Vanilla sits at #15,269, inside the top 68% of ranked servers.
Settings and rules
How is Hapis | US | Bi-Weekly | Vanilla configured, and what rules apply?
No gather rate appears in the name of Hapis | US | Bi-Weekly | Vanilla. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Hapis | US | Bi-Weekly | Vanilla?
Hapis | US | Bi-Weekly | Vanilla runs a procedural map of size 4,096 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
How to join
How do you connect to Hapis | US | Bi-Weekly | Vanilla?
To connect, start Rust and enter client.connect 144.48.106.187:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.