Server profile · NA
RUST Oklahoma - Modded
Online, with 0 of 50 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 27d ago.
Online NA 143.109.149.125:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC31d ago | 1 | halved by day 2 | 3.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does RUST Oklahoma - Modded look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 17 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.
When does RUST Oklahoma - Modded wipe, and how often?
The only wipe on RUST Oklahoma - Modded is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 7 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
About the server
Does RUST Oklahoma - Modded hold a steady frame rate?
The 48-hour average for server fps is 154, and 100 was the lowest seen. The world held a peak of 93,987 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,972 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on RUST Oklahoma - Modded?
Rust network protocol 2635 and build 168909 on Windows is what RUST Oklahoma - Modded runs. Joining needs your game on the same protocol, which Steam updates for you.
Has RUST Oklahoma - Modded stayed online, and is it up now?
RUST Oklahoma - Modded is currently reachable and online. Going by the uptime figure it gives, its last restart was around 4 hours ago. The last 7 full days gave 162 of 168 hours up, or 96% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does RUST Oklahoma - Modded run from?
Its NA tag is what RUST Oklahoma - Modded uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 143.109.149.125:28015.
Lists and tags
What is meant by each tag on RUST Oklahoma - Modded?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America are what RUST Oklahoma - Modded publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RUST Oklahoma - Modded appear?
These Rust Insights lists include RUST Oklahoma - Modded: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
What does the population of RUST Oklahoma - Modded look like?
RUST Oklahoma - Modded shows 0 players at the moment, against 50 slots. Its average over seven days comes to 0 players.
Where does RUST Oklahoma - Modded sit in the rankings?
In North America, RUST Oklahoma - Modded is #1,503; across all ranked servers it is #15,344 on seven-day player hours, in the top 69%.
Rules and settings
What are the settings and rules for RUST Oklahoma - Modded?
The name of RUST Oklahoma - Modded does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on RUST Oklahoma - Modded?
RUST Oklahoma - Modded runs a procedural map of size 4,000 with seed 1488, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto RUST Oklahoma - Modded?
Type client.connect 143.109.149.125:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
