Skip to the story

Live edition102,621 playing on 11,897 servers

Rust Insights

Server profile

localtest

Online, with 0 of 10 players on; ranked #14,018 of every public Rust server, the top 63%. It last wiped 12h ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#14,018ranktop 63%
12h agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75104:0006:0009:0011:0014:0016:00Wiped Thu 29 Oct, 05:06 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.6 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:53 UTC13h ago – – running 1
Tue 13 Oct, 15:03 UTC16d ago 1 – – 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average346/400
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average454/500
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average985/1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average45/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average983/1000
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average43/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does localtest look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does localtest wipe?

The record of localtest's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 12 hours ago.

About the server

Which Rust version is localtest on?

Rust network protocol 2635 and build 168909 on Windows is what localtest runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for localtest, and is it online?

localtest is currently reachable and online. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 12 October 2026 is when Rust Insights first saw it.

In which location does localtest sit?

No region is published by localtest. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 142.189.204.220:28015.

Lists and tags

Which meanings sit behind the tags on localtest?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty are what localtest publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does localtest turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry localtest are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

How many players are on localtest right now, and how does that number move?

localtest shows 0 players at the moment, against 10 slots. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 05:00 UTC, averaging 1 players.

Where does localtest sit in the rankings?

Player hours over seven days put localtest at #14,018, within the top 63% of the ranked field.

Settings and rules

How is localtest configured, and what rules apply?

No gather rate appears in the name of localtest. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map is live on localtest?

The game generates the map on localtest, which is procedural.

How to join

What is the way to join localtest?

To connect, start Rust and enter client.connect 142.189.204.220:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.