Server profile
dill.moe
Offline, with 0 of 200 players on; ranked #15,460 of every public Rust server, the top 71%. It last wiped 37d ago.
Offline 142.126.20.208:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|536/525
- Rustoria.co - EU East Long408/450
- Rusty Moose |EU Main|54/250
- Rustoria.co - EU Main51/250
- Rustafied.com - EU Friday58/100
- Rustoria.co - EU East Medium167/200
The short version
Quick answers
From the figures on this page.
Wipe days
When does dill.moe wipe, and how often?
Too few wipes are on record for dill.moe to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 37 days 19 hours have passed since its current world was created.
Server
On what version does dill.moe currently run?
Rust network protocol 2633 and build 165217 on Linux is what dill.moe runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is dill.moe, and is it up at the moment?
dill.moe is offline at the moment; the last time it was seen was 35 days 20 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 23 September 2026.
In which location does dill.moe sit?
No region is published by dill.moe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 142.126.20.208:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on dill.moe?
These tags come from dill.moe and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The slot count is 200; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does dill.moe turn up among the Rust Insights lists and filters?
These Rust Insights lists include dill.moe: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on dill.moe right now?
dill.moe was last seen 35 days 20 hours ago and is offline right now.
In the ranking of Rust servers, where does dill.moe place?
Player hours over seven days put dill.moe at #15,460, within the top 71% of the ranked field.
Map and rules
What are the settings and rules for dill.moe?
Nothing about gather rate is given in the name of dill.moe. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map on dill.moe?
dill.moe runs a procedural map of size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to dill.moe?
Open the console with F1 in Rust and enter client.connect 142.126.20.208:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.