Server profile
Rust lifecycle test
Offline, with 0 of 8 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 2d ago.
Offline 141.94.64.178:48015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Monday 2 November, 04:09 UTC, in 4d 3h. Every Monday at 04:09 UTC · high confidence
Coming wipes
- 4d 3hMon 2 Nov, 04:09 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 11d 3hMon 9 Nov, 04:09 UTC
- 18d 3hMon 16 Nov, 04:09 UTC
- 25d 3hMon 23 Nov, 04:09 UTC
- 32d 3hMon 30 Nov, 04:09 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 39d 3hMon 7 Dec, 04:09 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:09 UTC2d ago | 0 | – | running | 0 |
| Mon 19 Oct, 04:08 UTC9d ago | 0 | – | 7 days | 0 |
| Mon 12 Oct, 04:13 UTC16d ago | 0 | – | 7 days | 0 |
| Mon 5 Oct, 04:08 UTC23d ago | 0 | – | 7 days | 0 |
| Mon 28 Sep, 04:10 UTC30d ago | 0 | – | 7 days | 0 |
| Mon 21 Sep, 04:05 UTC37d ago | 0 | – | 7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|246/275
- Rustoria.co - EU East Long175/200
- Rusty Moose |EU Main|32/250
- Rustoria.co - EU Main17/250
- Rustafied.com - EU Friday41/100
- Rustoria.co - EU East Medium53/200
The short version
Quick answers
From the figures on this page.
Wipe days
What does Rust lifecycle test look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does Rust lifecycle test wipe, and on which day?
Wipes on Rust lifecycle test come every Monday at 04:09 UTC. You can expect the next wipe on Monday 2 November at 04:09 UTC. The world you are playing on now was made 2 days 20 hours ago.
About the server
Which Rust version is Rust lifecycle test on?
Rust network protocol 2635 and build 168909 on Linux is what Rust lifecycle test runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Rust lifecycle test, and is it up at the moment?
Offline at the moment, Rust lifecycle test was last seen 2 days 19 hours ago. It spent 1 of the last 7 full days' 168 hours up, 1% of the time. Rust Insights first logged this server on 14 September 2026.
Where does Rust lifecycle test run from?
A region is not published by Rust lifecycle test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 141.94.64.178:48015.
Tags
How should you read the tags listed for Rust lifecycle test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): The slot count is 8; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty are what Rust lifecycle test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Rust lifecycle test appear?
Rust lifecycle test appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What does the population of Rust lifecycle test look like?
Rust lifecycle test is offline at the moment; the last sighting was 2 days 19 hours ago. A seven-day average of 0 players puts the last week in context.
Where does Rust lifecycle test sit in the rankings?
On player hours for the last seven days, Rust lifecycle test sits at #15,349, inside the top 69% of ranked servers.
Rules and settings
What are the settings and rules for Rust lifecycle test?
The name of Rust lifecycle test does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
Which map is live on Rust lifecycle test?
The map on Rust lifecycle test is procedural and the game generates it.
How to join
How can you get onto Rust lifecycle test?
To connect, start Rust and enter client.connect 141.94.64.178:48015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.