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Rust Insights

Server profile

MR14 Future Map Test

Offline, with 0 of 5 players on; ranked #16,032 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak –
#16,032ranktop 69%
27d agolast wipeno schedule published
7d 13hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

0 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:00 UTC FW27d ago 0 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average164/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average142/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average16/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average19/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average14/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average62/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does MR14 Future Map Test look like once wipe day arrives?

The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.

How often does MR14 Future Map Test wipe, and on which day?

The only wipe on MR14 Future Map Test is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 27 days 10 hours have passed since its current world was created.

Server

Which Rust version is MR14 Future Map Test on?

Rust network protocol 2634 and build 166494 on Windows is what MR14 Future Map Test runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is MR14 Future Map Test, and is it up at the moment?

MR14 Future Map Test is offline at the moment; the last time it was seen was 27 days 10 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 1 October 2026.

In which location does MR14 Future Map Test sit?

There is no region published for MR14 Future Map Test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 140.225.208.60:28015.

Tags

What is meant by each tag on MR14 Future Map Test?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what MR14 Future Map Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does MR14 Future Map Test appear?

The Rust Insights lists that carry MR14 Future Map Test are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on MR14 Future Map Test right now, and how does that number move?

The last time MR14 Future Map Test was seen online was 27 days 10 hours ago, and it is offline now.

In the ranking of Rust servers, where does MR14 Future Map Test place?

Player hours over seven days put MR14 Future Map Test at #16,032, within the top 69% of the ranked field.

Rules and settings

What settings and rules apply on MR14 Future Map Test?

Nothing about gather rate is given in the name of MR14 Future Map Test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Connecting

What is the way to join MR14 Future Map Test?

Open the console with F1 in Rust and enter client.connect 140.225.208.60:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players It holds 5 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.