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Rust Insights

Server profile

10x Land Down Under

Online, with 0 of 40 players on; ranked #13,508 of every public Rust server, the top 61%. It last wiped 11d ago.

Filed under 10x moddedcarbon
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 1
#13,508ranktop 61%
11d agolast wipeno schedule published
7d 4hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020015:0000:0009:0019:0004:0013:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct22 Oct29 Oct

Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

21 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 9d 19hSun 8 Nov, 09:28 UTC
  3. 30d 19hSun 29 Nov, 09:28 UTC
  4. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:28 UTC11d ago 2 – running 0
Sun 27 Sep, 09:59 UTC32d ago 2 halved by day 1 21 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 350 on average484/600
  2. TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average82/200
  3. Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 180 on average142/150
  4. KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average126/400
  5. HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average78/150
  6. HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average42/150

The short version

Quick answers

From the figures on this page.

Wipe schedule

On 10x Land Down Under, what happens on wipe day?

Recent wipes peaked at 2 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

On what schedule does 10x Land Down Under wipe?

On 10x Land Down Under, wipes are scheduled every 3 weeks on Sunday at 09:28 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 11 days 3 hours ago.

Server

What does performance look like on 10x Land Down Under?

The 48-hour average for server fps is 158, and 29 was the lowest seen. At its highest the entity count reached 53,697: buildings, deployables and everything else. Memory use peaked at 4,748 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does 10x Land Down Under currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for 10x Land Down Under. The same protocol is required to join, and Steam takes care of updating it.

Has 10x Land Down Under stayed online, and is it up now?

10x Land Down Under is currently reachable and online. About 33 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does 10x Land Down Under run from?

There is no region published for 10x Land Down Under. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 139.99.142.185:26213.

Lists and tags

Which meanings sit behind the tags on 10x Land Down Under?

When the game's server browser reads 10x Land Down Under, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does 10x Land Down Under turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry 10x Land Down Under are 10x Rust servers, by the numbers and Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population

What does the population of 10x Land Down Under look like?

At the time of this refresh, 10x Land Down Under holds 0 players on 40 slots. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 10:00 UTC, with an average of 0 players.

In the ranking of Rust servers, where does 10x Land Down Under place?

Player hours over seven days put 10x Land Down Under at #13,508, within the top 61% of the ranked field.

Settings and rules

What are the settings and rules for 10x Land Down Under?

Going by its name, 10x Land Down Under gathers at 10x. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

What is the map on 10x Land Down Under?

The game generates the map on 10x Land Down Under: procedural, size 3,000, seed 383077352. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to 10x Land Down Under?

Type client.connect 139.99.142.185:26213 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.