Server profile
JMS
Online, with 0 of 20 players on; ranked #10,412 of every public Rust server, the top 47%. It last wiped 17d ago.
Online 138.255.7.181:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 18:06 UTC17d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|173/250
- Rustoria.co - EU East Long119/200
- Rusty Moose |EU Main|18/250
- Rustoria.co - EU Main13/250
- Rustafied.com - EU Friday19/100
- Rustoria.co - EU East Medium23/225
The short version
Quick answers
From the figures on this page.
Wipe days
On JMS, what happens on wipe day?
The average busiest point of its recent wipes was 2 players. 26 hours after the latest wipe, the crowd peaked.
On what schedule does JMS wipe?
Its rhythm cannot be read yet: JMS has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 17 days 7 hours have passed since its current world was created.
Server details
How well does JMS perform?
The 48-hour average for server fps is 96, and 43 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 106,748. The highest memory figure was 4,207 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on JMS?
Running on Windows, JMS is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for JMS, and is it online?
JMS is currently reachable and online. Going by the uptime figure it gives, its last restart was around 5 days 6 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does JMS run from?
There is no region published for JMS. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 138.255.7.181:28015.
Lists and tags
What is meant by each tag on JMS?
These tags come from JMS and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature JMS?
These Rust Insights lists include JMS: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on JMS right now, and how does that number move?
Of its 20 slots, JMS currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 00:00 UTC, at 1 players on average.
Where does JMS sit in the rankings?
Player hours over seven days put JMS at #10,412, within the top 47% of the ranked field.
Settings and rules
How is JMS configured, and what rules apply?
Nothing about gather rate is given in the name of JMS. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
Which map is live on JMS?
Size 4,250 and seed 477406466 define the procedural map on JMS, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to JMS?
Type client.connect 138.255.7.181:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.